[Mesa-dev] [PATCH 01/17] intel: Add a preliminary device for Ice Lake
Anuj Phogat
anuj.phogat at gmail.com
Wed Feb 21 18:37:56 UTC 2018
On Wed, Feb 21, 2018 at 9:22 AM, Rafael Antognolli
<rafael.antognolli at intel.com> wrote:
> My understanding is that this commit is enough to make the driver try to
> initialize, at least for i965. If that's the case, how about we add
> something like what was removed by commit
> bf1577fe0972ae910c071743dc89d261a46c2926 for CNL?
>
> It could be either in this commit, or in a commit that precedes this
> one. Anv has an extra check for gen <= 10, so we don't need to worry
> there yet.
Yes, It'll be great to add a similar patch before this one. Also, I
think this patch should be the last patch in this series. Otherwise we'll
have a commit with ICL PCI IDs but missing compiler changes. Almost
nothing will work without the compiler patches.
>
> Rafael
>
> On Tue, Feb 20, 2018 at 09:15:08PM -0800, Matt Turner wrote:
>> From: Anuj Phogat <anuj.phogat at intel.com>
>>
>> Signed-off-by: Anuj Phogat <anuj.phogat at intel.com>
>> ---
>> include/pci_ids/i965_pci_ids.h | 9 ++++++
>> src/intel/common/gen_device_info.c | 56 +++++++++++++++++++++++++++++++++++++-
>> 2 files changed, 64 insertions(+), 1 deletion(-)
>>
>> diff --git a/include/pci_ids/i965_pci_ids.h b/include/pci_ids/i965_pci_ids.h
>> index feb9c582b19..81c9a5f13fb 100644
>> --- a/include/pci_ids/i965_pci_ids.h
>> +++ b/include/pci_ids/i965_pci_ids.h
>> @@ -196,3 +196,12 @@ CHIPSET(0x5A50, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
>> CHIPSET(0x5A51, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
>> CHIPSET(0x5A52, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
>> CHIPSET(0x5A54, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
>> +CHIPSET(0x8A50, icl_8x8, "Intel(R) HD Graphics (Ice Lake 8x8 GT2)")
>> +CHIPSET(0x8A51, icl_8x8, "Intel(R) HD Graphics (Ice Lake 8x8 GT2)")
>> +CHIPSET(0x8A52, icl_8x8, "Intel(R) HD Graphics (Ice Lake 8x8 GT2)")
>> +CHIPSET(0x8A5A, icl_6x8, "Intel(R) HD Graphics (Ice Lake 6x8 GT1.5)")
>> +CHIPSET(0x8A5B, icl_4x8, "Intel(R) HD Graphics (Ice Lake 4x8 GT1)")
>> +CHIPSET(0x8A5C, icl_6x8, "Intel(R) HD Graphics (Ice Lake 6x8 GT1.5)")
>> +CHIPSET(0x8A5D, icl_4x8, "Intel(R) HD Graphics (Ice Lake 4x8 GT1)")
>> +CHIPSET(0x8A71, icl_1x8, "Intel(R) HD Graphics (Ice Lake 1x8 GT0.5)")
>> +CHIPSET(0xFF05, icl_8x8, "Intel(R) HD Graphics (Ice Lake Simulation)")
>> diff --git a/src/intel/common/gen_device_info.c b/src/intel/common/gen_device_info.c
>> index a08a13a32a4..8bf4b6b9bb0 100644
>> --- a/src/intel/common/gen_device_info.c
>> +++ b/src/intel/common/gen_device_info.c
>> @@ -731,6 +731,49 @@ static const struct gen_device_info gen_device_info_cnl_5x8 = {
>> .is_cannonlake = true,
>> };
>>
>> +#define GEN11_HW_INFO \
>> + .gen = 11, \
>> + .has_pln = false, \
>> + .max_vs_threads = 364, \
>> + .max_gs_threads = 224, \
>> + .max_tcs_threads = 224, \
>> + .max_tes_threads = 364, \
>> + .max_cs_threads = 56, \
>> + .urb = { \
>> + .size = 1024, \
>> + .min_entries = { \
>> + [MESA_SHADER_VERTEX] = 64, \
>> + [MESA_SHADER_TESS_EVAL] = 34, \
>> + }, \
>> + .max_entries = { \
>> + [MESA_SHADER_VERTEX] = 2384, \
>> + [MESA_SHADER_TESS_CTRL] = 1032, \
>> + [MESA_SHADER_TESS_EVAL] = 2384, \
>> + [MESA_SHADER_GEOMETRY] = 1032, \
>> + }, \
>> + }
>> +
>> +#define GEN11_FEATURES(_gt, _slices, _l3) \
>> + GEN8_FEATURES, \
>> + GEN11_HW_INFO, \
>> + .gt = _gt, .num_slices = _slices, .l3_banks = _l3
>> +
>> +static const struct gen_device_info gen_device_info_icl_8x8 = {
>> + GEN11_FEATURES(2, 1, 8),
>> +};
>> +
>> +static const struct gen_device_info gen_device_info_icl_6x8 = {
>> + GEN11_FEATURES(1, 1, 6),
>> +};
>> +
>> +static const struct gen_device_info gen_device_info_icl_4x8 = {
>> + GEN11_FEATURES(1, 1, 6),
>> +};
>> +
>> +static const struct gen_device_info gen_device_info_icl_1x8 = {
>> + GEN11_FEATURES(1, 1, 6),
>> +};
>> +
>> bool
>> gen_get_device_info(int devid, struct gen_device_info *devinfo)
>> {
>> @@ -757,10 +800,21 @@ gen_get_device_info(int devid, struct gen_device_info *devinfo)
>> * Extra padding can be necessary depending how the thread IDs are
>> * calculated for a particular shader stage.
>> */
>> - if (devinfo->gen >= 9) {
>> +
>> + switch(devinfo->gen) {
>> + case 9:
>> + case 10:
>> devinfo->max_wm_threads = 64 /* threads-per-PSD */
>> * devinfo->num_slices
>> * 4; /* effective subslices per slice */
>> + break;
>> + case 11:
>> + devinfo->max_wm_threads = 128 /* threads-per-PSD */
>> + * devinfo->num_slices
>> + * 8; /* subslices per slice */
>> + break;
>> + default:
>> + break;
>> }
>>
>> assert(devinfo->num_slices <= ARRAY_SIZE(devinfo->num_subslices));
>> --
>> 2.16.1
>>
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