[Mesa-dev] [PATCH] glsl: Parse 'layout' as a token with advanced blending or bindless

Marek Olšák maraeo at gmail.com
Thu Feb 22 02:24:26 UTC 2018


On Tue, Feb 20, 2018 at 6:28 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> Both KHR_blend_equation_advanced and ARB_bindless_texture provide
> layout qualifiers, and are exposed in compatibility contexts.  We
> need to parse the layout qualifier as a token in order for those
> to work, but forgot to extend this check.
>
> ARB_shader_image_load_store would need a similar treatment, but we
> don't expose that in legacy OpenGL contexts.

We do expose it in legacy contexts.

Marek


More information about the mesa-dev mailing list