[Mesa-dev] [PATCH] nv50, nvc0: fix integer MS resolves using 2d engine
Ilia Mirkin
imirkin at alum.mit.edu
Thu Feb 22 04:34:35 UTC 2018
We don't want filtering for integer textures, same as depth/stencil.
Fixes: KHR-GL45.direct_state_access.renderbuffers_storage_multisample
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/nouveau/nv50/nv50_blit.h | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_blit.h b/src/gallium/drivers/nouveau/nv50/nv50_blit.h
index 0ccec568d3a..10fe5274b10 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_blit.h
+++ b/src/gallium/drivers/nouveau/nv50/nv50_blit.h
@@ -85,7 +85,8 @@ static inline unsigned
nv50_blit_get_filter(const struct pipe_blit_info *info)
{
if (info->dst.resource->nr_samples < info->src.resource->nr_samples)
- return util_format_is_depth_or_stencil(info->src.format) ? 0 : 1;
+ return (util_format_is_depth_or_stencil(info->src.format) ||
+ util_format_is_pure_integer(info->src.format)) ? 0 : 1;
if (info->filter != PIPE_TEX_FILTER_LINEAR)
return 0;
--
2.16.1
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