[Mesa-dev] [PATCH 02/13] vbo: Use _VPMode instead of get_vp_mode().
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Thu Feb 22 05:45:08 UTC 2018
From: Mathias Fröhlich <mathias.froehlich at web.de>
At those places where we used get_vp_mode() use
gl_vertex_program_state::_VPMode instead.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
src/mesa/vbo/vbo_exec.c | 4 ++--
src/mesa/vbo/vbo_exec_array.c | 11 ++++++-----
src/mesa/vbo/vbo_exec_draw.c | 5 +++--
src/mesa/vbo/vbo_save_draw.c | 5 +++--
4 files changed, 14 insertions(+), 11 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
index fc06979dcb..372d0237aa 100644
--- a/src/mesa/vbo/vbo_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -34,7 +34,7 @@
const GLubyte
_vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX] = {
- /* VP_FF: */
+ /* VP_MODE_FF: */
{
VBO_ATTRIB_POS, /* VERT_ATTRIB_POS */
VBO_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */
@@ -70,7 +70,7 @@ _vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX] = {
VBO_ATTRIB_MAT_BACK_INDEXES /* VERT_ATTRIB_GENERIC15 */
},
- /* VP_SHADER: */
+ /* VP_MODE_SHADER: */
{
VBO_ATTRIB_POS, /* VERT_ATTRIB_POS */
VBO_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 25abe09559..0c3c9017b1 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -338,10 +338,11 @@ recalculate_input_bindings(struct gl_context *ctx)
/* May shuffle the position and generic0 bits around */
GLbitfield vp_inputs = _mesa_get_vao_vp_inputs(vao);
- const enum vp_mode program_mode = get_vp_mode(ctx);
- const GLubyte *const map = _vbo_attribute_alias_map[program_mode];
- switch (program_mode) {
- case VP_FF:
+ const gl_vertex_processing_mode processing_mode
+ = ctx->VertexProgram._VPMode;
+ const GLubyte * const map = _vbo_attribute_alias_map[processing_mode];
+ switch (processing_mode) {
+ case VP_MODE_FF:
/* When no vertex program is active (or the vertex program is generated
* from fixed-function state). We put the material values into the
* generic slots. Since the vao has no material arrays, mute these
@@ -352,7 +353,7 @@ recalculate_input_bindings(struct gl_context *ctx)
break;
- case VP_SHADER:
+ case VP_MODE_SHADER:
/* There are no shaders in OpenGL ES 1.x, so this code path should be
* impossible to reach. The meta code is careful to not use shaders in
* ES1.
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index b0cc394642..4421496072 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -178,8 +178,9 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
GLuint attr;
GLbitfield varying_inputs = 0x0;
- const enum vp_mode program_mode = get_vp_mode(exec->ctx);
- const GLubyte * const map = _vbo_attribute_alias_map[program_mode];
+ const gl_vertex_processing_mode processing_mode
+ = ctx->VertexProgram._VPMode;
+ const GLubyte * const map = _vbo_attribute_alias_map[processing_mode];
/* Grab VERT_ATTRIB_{POS,GENERIC0} from VBO_ATTRIB_POS */
const gl_attribute_map_mode mode = ATTRIBUTE_MAP_MODE_POSITION;
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 96a9bab029..8c58fecf40 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -142,8 +142,9 @@ bind_vertex_list(struct gl_context *ctx,
GLuint attr;
GLbitfield varying_inputs = 0x0;
- const enum vp_mode program_mode = get_vp_mode(ctx);
- const GLubyte * const map = _vbo_attribute_alias_map[program_mode];
+ const gl_vertex_processing_mode processing_mode
+ = ctx->VertexProgram._VPMode;
+ const GLubyte * const map = _vbo_attribute_alias_map[processing_mode];
/* Grab VERT_ATTRIB_{POS,GENERIC0} from VBO_ATTRIB_POS */
const gl_attribute_map_mode mode = ATTRIBUTE_MAP_MODE_POSITION;
--
2.14.3
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