[Mesa-dev] [PATCH v5 01/14] compiler: Mark when input/ouput attribute at VS uses 16-bit
Jose Maria Casanova Crespo
jmcasanova at igalia.com
Fri Feb 23 13:15:50 UTC 2018
New shader attribute to mark when a location has 16-bit
value. This patch includes support on mesa glsl and nir.
v2: Remove use of is_half_slot as is a duplicate of is_16bit
(Topi Pohjolainen)
Renamed half_inputs_read to inputs_read_16bit (Jason Ekstrand)
---
src/compiler/glsl_types.h | 15 +++++++++++++++
src/compiler/nir/nir_gather_info.c | 10 +++++++---
src/compiler/shader_info.h | 3 +++
3 files changed, 25 insertions(+), 3 deletions(-)
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index ab0b263764..0a9a3d61ec 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -100,6 +100,13 @@ static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
type == GLSL_TYPE_IMAGE;
}
+static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
+{
+ return type == GLSL_TYPE_FLOAT16 ||
+ type == GLSL_TYPE_UINT16 ||
+ type == GLSL_TYPE_INT16;
+}
+
enum glsl_sampler_dim {
GLSL_SAMPLER_DIM_1D = 0,
GLSL_SAMPLER_DIM_2D,
@@ -574,6 +581,14 @@ public:
return glsl_base_type_is_64bit(base_type);
}
+ /**
+ * Query whether or not a type is 16-bit
+ */
+ bool is_16bit() const
+ {
+ return glsl_base_type_is_16bit(base_type);
+ }
+
/**
* Query whether or not a type is a non-array boolean type
*/
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index 743f968035..d661a9c89b 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -55,9 +55,12 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
shader->info.inputs_read |= bitfield;
/* double inputs read is only for vertex inputs */
- if (shader->info.stage == MESA_SHADER_VERTEX &&
- glsl_type_is_dual_slot(glsl_without_array(var->type)))
- shader->info.vs.double_inputs_read |= bitfield;
+ if (shader->info.stage == MESA_SHADER_VERTEX) {
+ if (glsl_type_is_dual_slot(glsl_without_array(var->type)))
+ shader->info.vs.double_inputs_read |= bitfield;
+ else if (glsl_get_bit_size(glsl_without_array(var->type)) == 16)
+ shader->info.vs.inputs_read_16bit |= bitfield;
+ }
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.fs.uses_sample_qualifier |= var->data.sample;
@@ -380,6 +383,7 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
if (shader->info.stage == MESA_SHADER_VERTEX) {
shader->info.vs.double_inputs = 0;
shader->info.vs.double_inputs_read = 0;
+ shader->info.vs.inputs_read_16bit = 0;
}
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.fs.uses_sample_qualifier = false;
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index e7fd7dbe62..645f05cd1b 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -113,6 +113,9 @@ typedef struct shader_info {
/* Which inputs are actually read and are double */
uint64_t double_inputs_read;
+
+ /* Which inputs are actually read and are 16-bit type */
+ uint64_t inputs_read_16bit;
} vs;
struct {
--
2.14.3
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