[Mesa-dev] [PATCH v5 01/14] compiler: Mark when input/ouput attribute at VS uses 16-bit

Jose Maria Casanova Crespo jmcasanova at igalia.com
Fri Feb 23 13:15:50 UTC 2018


New shader attribute to mark when a location has 16-bit
value. This patch includes support on mesa glsl and nir.

v2: Remove use of is_half_slot as is a duplicate of is_16bit
    (Topi Pohjolainen)
    Renamed half_inputs_read to inputs_read_16bit (Jason Ekstrand)
---
 src/compiler/glsl_types.h          | 15 +++++++++++++++
 src/compiler/nir/nir_gather_info.c | 10 +++++++---
 src/compiler/shader_info.h         |  3 +++
 3 files changed, 25 insertions(+), 3 deletions(-)

diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index ab0b263764..0a9a3d61ec 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -100,6 +100,13 @@ static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
           type == GLSL_TYPE_IMAGE;
 }
 
+static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
+{
+   return type == GLSL_TYPE_FLOAT16 ||
+          type == GLSL_TYPE_UINT16 ||
+          type == GLSL_TYPE_INT16;
+}
+
 enum glsl_sampler_dim {
    GLSL_SAMPLER_DIM_1D = 0,
    GLSL_SAMPLER_DIM_2D,
@@ -574,6 +581,14 @@ public:
       return glsl_base_type_is_64bit(base_type);
    }
 
+   /**
+    * Query whether or not a type is 16-bit
+    */
+   bool is_16bit() const
+   {
+      return glsl_base_type_is_16bit(base_type);
+   }
+
    /**
     * Query whether or not a type is a non-array boolean type
     */
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index 743f968035..d661a9c89b 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -55,9 +55,12 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
             shader->info.inputs_read |= bitfield;
 
          /* double inputs read is only for vertex inputs */
-         if (shader->info.stage == MESA_SHADER_VERTEX &&
-             glsl_type_is_dual_slot(glsl_without_array(var->type)))
-            shader->info.vs.double_inputs_read |= bitfield;
+         if (shader->info.stage == MESA_SHADER_VERTEX) {
+            if (glsl_type_is_dual_slot(glsl_without_array(var->type)))
+               shader->info.vs.double_inputs_read |= bitfield;
+            else if (glsl_get_bit_size(glsl_without_array(var->type)) == 16)
+               shader->info.vs.inputs_read_16bit |= bitfield;
+         }
 
          if (shader->info.stage == MESA_SHADER_FRAGMENT) {
             shader->info.fs.uses_sample_qualifier |= var->data.sample;
@@ -380,6 +383,7 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
    if (shader->info.stage == MESA_SHADER_VERTEX) {
       shader->info.vs.double_inputs = 0;
       shader->info.vs.double_inputs_read = 0;
+      shader->info.vs.inputs_read_16bit = 0;
    }
    if (shader->info.stage == MESA_SHADER_FRAGMENT) {
       shader->info.fs.uses_sample_qualifier = false;
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index e7fd7dbe62..645f05cd1b 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -113,6 +113,9 @@ typedef struct shader_info {
 
          /* Which inputs are actually read and are double */
          uint64_t double_inputs_read;
+
+         /* Which inputs are actually read and are 16-bit type */
+         uint64_t inputs_read_16bit;
       } vs;
 
       struct {
-- 
2.14.3



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