[Mesa-dev] [PATCH 1/1] ac/nir: use ordered float comparisons except for not equal
Connor Abbott
cwabbott0 at gmail.com
Fri Feb 23 17:47:12 UTC 2018
Yes, this is the right ordering for NIR (and GLSL) comparisons.
Reviewed-by: Connor Abbott <cwabbott0 at gmail.com>
On Fri, Feb 23, 2018 at 8:21 AM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> Original patch from Timothy Arceri, I have just fixed the
> not equal case locally.
>
> This fixes one important rendering issue in Wolfenstein 2
> (the cutscene transition issue).
>
> RadeonSI uses the same ordered comparisons, so I guess that
> what we should do as well.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104302
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104905
> Cc: <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/amd/common/ac_nir_to_llvm.c | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
> index cccc687157..bc1d16d2a4 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -1801,16 +1801,16 @@ static void visit_alu(struct ac_nir_context *ctx, const nir_alu_instr *instr)
> result = emit_int_cmp(&ctx->ac, LLVMIntUGE, src[0], src[1]);
> break;
> case nir_op_feq:
> - result = emit_float_cmp(&ctx->ac, LLVMRealUEQ, src[0], src[1]);
> + result = emit_float_cmp(&ctx->ac, LLVMRealOEQ, src[0], src[1]);
> break;
> case nir_op_fne:
> result = emit_float_cmp(&ctx->ac, LLVMRealUNE, src[0], src[1]);
> break;
> case nir_op_flt:
> - result = emit_float_cmp(&ctx->ac, LLVMRealULT, src[0], src[1]);
> + result = emit_float_cmp(&ctx->ac, LLVMRealOLT, src[0], src[1]);
> break;
> case nir_op_fge:
> - result = emit_float_cmp(&ctx->ac, LLVMRealUGE, src[0], src[1]);
> + result = emit_float_cmp(&ctx->ac, LLVMRealOGE, src[0], src[1]);
> break;
> case nir_op_fabs:
> result = emit_intrin_1f_param(&ctx->ac, "llvm.fabs",
> --
> 2.16.2
>
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