[Mesa-dev] [PATCH v2 1/2] spirv: Add SpvCapabilityShaderViewportIndexLayerEXT
Caio Marcelo de Oliveira Filho
caio.oliveira at intel.com
Fri Feb 23 19:34:31 UTC 2018
Hi,
> diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
> index 9eb85c24e9..ba2b74c2c2 100644
> --- a/src/compiler/spirv/vtn_variables.c
> +++ b/src/compiler/spirv/vtn_variables.c
> @@ -1192,6 +1192,11 @@ vtn_get_builtin_location(struct vtn_builder *b,
> *mode = nir_var_shader_in;
> else if (b->shader->info.stage == MESA_SHADER_GEOMETRY)
> *mode = nir_var_shader_out;
> + else if (b->options && b->options->caps.shader_viewport_index_layer &&
> + (b->shader->info.stage == MESA_SHADER_VERTEX ||
> + b->shader->info.stage == MESA_SHADER_TESS_CTRL ||
I'm a bit unsure about this being exported to Tesselation Control
Shader, but the extension spec does refer to Tesselation shaders (and
not explicitly the evaluation, like in other places).
If that is really the case, I wonder if this should still be different
(and be per-output).
Thanks,
Caio
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