[Mesa-dev] [PATCH] radeonsi/nir: set TGSI_PROPERTY_NEXT_SHADER
Timothy Arceri
tarceri at itsqueeze.com
Mon Feb 26 09:30:18 UTC 2018
Please ignore. This is something that's been sitting in my branch for a
while, on second look the logic is wrong.
On 26/02/18 20:25, Timothy Arceri wrote:
> ---
> src/compiler/shader_info.h | 5 +++++
> src/gallium/drivers/radeonsi/si_shader_nir.c | 9 +++++++++
> src/mesa/state_tracker/st_glsl_to_nir.cpp | 12 ++++++++++++
> 3 files changed, 26 insertions(+)
>
> diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
> index e7fd7dbe62..11a59ff6ac 100644
> --- a/src/compiler/shader_info.h
> +++ b/src/compiler/shader_info.h
> @@ -54,6 +54,11 @@ typedef struct shader_info {
> /** The shader stage, such as MESA_SHADER_VERTEX. */
> gl_shader_stage stage;
>
> + /** The shader stage in a non SSO linked program that follows this stage,
> + * such as MESA_SHADER_FRAGMENT.
> + */
> + gl_shader_stage next_stage;
> +
> /* Number of textures used by this shader */
> unsigned num_textures;
> /* Number of uniform buffers used by this shader */
> diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
> index d410a6c2d6..57f8dc6f03 100644
> --- a/src/gallium/drivers/radeonsi/si_shader_nir.c
> +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
> @@ -247,6 +247,15 @@ void si_nir_scan_shader(const struct nir_shader *nir,
> info->num_tokens = 2; /* indicate that the shader is non-empty */
> info->num_instructions = 2;
>
> + /* Set the next shader stage hint for VS and TES. */
> + if (!nir->info.separate_shader &&
> + (nir->info.stage == MESA_SHADER_VERTEX ||
> + nir->info.stage == MESA_SHADER_TESS_EVAL)) {
> +
> + info->properties[TGSI_PROPERTY_NEXT_SHADER] =
> + pipe_shader_type_from_mesa(nir->info.next_stage);
> + }
> +
> if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
> info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
> nir->info.tess.tcs_vertices_out;
> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> index 765c827d93..760aee1af6 100644
> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> @@ -317,6 +317,18 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
>
> nir_shader *nir = glsl_to_nir(shader_program, stage, options);
>
> + /* Set the next shader stage hint for VS and TES. */
> + if (!nir->info.separate_shader &&
> + (nir->info.stage == MESA_SHADER_VERTEX ||
> + nir->info.stage == MESA_SHADER_TESS_EVAL)) {
> +
> + unsigned stages_mask =
> + (prog->info.stage + 1) >> shader_program->data->linked_stages;
> +
> + nir->info.next_stage = stages_mask ?
> + (gl_shader_stage) u_bit_scan(&stages_mask) : MESA_SHADER_FRAGMENT;
> + }
> +
> nir_variable_mode mask =
> (nir_variable_mode) (nir_var_shader_in | nir_var_shader_out);
> nir_remove_dead_variables(nir, mask);
>
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