[Mesa-dev] [PATCH shaderdb 3/3] run: shader program file created via GetProgramBinary (v3)
Dongwon Kim
dongwon.kim at intel.com
Mon Feb 26 22:17:05 UTC 2018
extraction of linked binary program to a file using glGetProgramBinary.
This file is intended to be loaded by glProgramBinary in the graphic
application running on the target system.
To enable this feature, a new option '--bin' has to be passed to the
program execution.
v2: 1. define MAX_LOG_LEN and use it as the size of gl log
2. define MAX_PROG_SIZE and use it as the max size of extracted
shader_program
3. out_file is now pointer allocated by strdup for the file name
v3: 1. automatically using original shader test file's name + ".bin"
as a filename for program binary - better way to cover the case
with batch compilation of many shader test files in the same
directory
2. remove --out=<file name> since it is now unnecessary (due to v3-1.)
to provide custom file name. Instead, option, "--bin", which is
basically a flag that enables getting program binary as a file.
3. Now it tries to get the length of binary by reading program's
GL_PROGRAM_BINARY_LENGTH_OES parameter
Signed-off-by: Dongwon Kim <dongwon.kim at intel.com>
---
run.c | 68 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++----
1 file changed, 64 insertions(+), 4 deletions(-)
diff --git a/run.c b/run.c
index d066567..bbab5d9 100644
--- a/run.c
+++ b/run.c
@@ -52,6 +52,9 @@
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
+#define MAX_LOG_LEN 4096
+#define MAX_PROG_SIZE (10*1024*1024) /* maximum 10MB for shader program */
+
struct context_info {
char *extension_string;
int extension_string_len;
@@ -358,18 +361,20 @@ const struct platform platforms[] = {
enum
{
PCI_ID_OVERRIDE_OPTION = CHAR_MAX + 1,
+ LOADABLE_PROGRAM_BINARY_OPTION,
};
const struct option const long_options[] =
{
{"pciid", required_argument, NULL, PCI_ID_OVERRIDE_OPTION},
+ {"bin", no_argument, NULL, LOADABLE_PROGRAM_BINARY_OPTION},
{NULL, 0, NULL, 0}
};
void print_usage(const char *prog_name)
{
fprintf(stderr,
- "Usage: %s [-d <device>] [-j <max_threads>] [-o <driver>] [-p <platform>] [--pciid=<chip id of targetted gen arch>] <directories and *.shader_test files>\n",
+ "Usage: %s [-d <device>] [-j <max_threads>] [-o <driver>] [-p <platform>] [--pciid=<pci id of targetted gen arch>] <directories and *.shader_test files>\n",
prog_name);
}
@@ -450,6 +455,7 @@ main(int argc, char **argv)
int opt;
bool platf_overridden = 0;
bool pci_id_overridden = 0;
+ bool enable_prog_bin = 0;
max_threads = omp_get_max_threads();
@@ -518,6 +524,9 @@ main(int argc, char **argv)
setenv("INTEL_DEVID_OVERRIDE", optarg, 1);
pci_id_overridden = 1;
break;
+ case LOADABLE_PROGRAM_BINARY_OPTION:
+ enable_prog_bin = 1;
+ break;
default:
fprintf(stderr, "Unknown option: %x\n", opt);
print_usage(argv[0]);
@@ -858,18 +867,18 @@ main(int argc, char **argv)
}
} else if (type == TYPE_CORE || type == TYPE_COMPAT || type == TYPE_ES) {
GLuint prog = glCreateProgram();
+ GLint param;
for (unsigned i = 0; i < num_shaders; i++) {
GLuint s = glCreateShader(shader[i].type);
glShaderSource(s, 1, &shader[i].text, &shader[i].length);
glCompileShader(s);
- GLint param;
glGetShaderiv(s, GL_COMPILE_STATUS, ¶m);
if (unlikely(!param)) {
- GLchar log[4096];
+ GLchar log[MAX_LOG_LEN];
GLsizei length;
- glGetShaderInfoLog(s, 4096, &length, log);
+ glGetShaderInfoLog(s, sizeof(log), &length, log);
fprintf(stderr, "ERROR: %s failed to compile:\n%s\n",
current_shader_name, log);
@@ -879,6 +888,57 @@ main(int argc, char **argv)
}
glLinkProgram(prog);
+
+ glGetProgramiv(prog, GL_LINK_STATUS, ¶m);
+ if (unlikely(!param)) {
+ GLchar log[MAX_LOG_LEN];
+ GLsizei length;
+ glGetProgramInfoLog(prog, sizeof(log), &length, log);
+
+ fprintf(stderr, "ERROR: failed to link progam:\n%s\n",
+ log);
+ } else if (enable_prog_bin) { /* generate program binary if enable_prog_bin == true */
+ char *prog_buf;
+ GLenum format;
+ GLsizei length = 0;
+ FILE *fp;
+
+ glGetProgramiv(prog,
+ (type == TYPE_ES) ? GL_PROGRAM_BINARY_LENGTH_OES :
+ GL_PROGRAM_BINARY_LENGTH, &length);
+
+ if (glGetError() != GL_NO_ERROR)
+ length = MAX_PROG_SIZE;
+
+ prog_buf = (char *)malloc(length);
+ glGetProgramBinary(prog, length, &length, &format, prog_buf);
+
+ if (glGetError() != GL_NO_ERROR) {
+ fprintf(stderr, "ERROR: failed to get Program Binary\n");
+ } else {
+ char *out_filename;
+
+ out_filename = malloc(strlen(current_shader_name) + 4);
+
+ printf("%s\n", current_shader_name);
+ strncpy(out_filename, current_shader_name, strlen(current_shader_name) + 1);
+ out_filename = strcat(out_filename, ".bin");
+
+ fp = fopen(out_filename, "wb");
+ fprintf(stdout, "\n");
+ fprintf(stdout, "Binary program has been successfully generated.\n\n");
+ fprintf(stdout, "Writing to file.....\n");
+ fprintf(stdout, "===============================================\n");
+ fprintf(stdout, "File Name : \"%s\"\n", out_filename);
+ fprintf(stdout, "Format : %d\n", format);
+ fprintf(stdout, "Size : %d Byte\n", length);
+ fprintf(stdout, "===============================================\n");
+ fwrite(prog_buf, sizeof(char), length, fp);
+ fclose(fp);
+ free(out_filename);
+ }
+ free(prog_buf);
+ }
glDeleteProgram(prog);
} else {
for (unsigned i = 0; i < num_shaders; i++) {
--
2.16.2
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