[Mesa-dev] [PATCH] draw: don't needlessly iterate through all sampler view slots
Brian Paul
brianp at vmware.com
Tue Feb 27 16:39:02 UTC 2018
On 02/26/2018 07:35 PM, sroland at vmware.com wrote:
> From: Roland Scheidegger <sroland at vmware.com>
>
> We already stored the highest (potentially) used number.
> ---
> src/gallium/auxiliary/draw/draw_context.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
> index 9791ec5..e887272 100644
> --- a/src/gallium/auxiliary/draw/draw_context.c
> +++ b/src/gallium/auxiliary/draw/draw_context.c
> @@ -973,7 +973,7 @@ draw_set_sampler_views(struct draw_context *draw,
>
> for (i = 0; i < num; ++i)
> draw->sampler_views[shader_stage][i] = views[i];
> - for (i = num; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; ++i)
> + for (i = num; i < draw->num_sampler_views[shader_stage]; ++i)
> draw->sampler_views[shader_stage][i] = NULL;
>
> draw->num_sampler_views[shader_stage] = num;
>
Reviewed-by: Brian Paul <brianp at vmware.com>
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