[Mesa-dev] [PATCH v3 1/2] spirv: Add SpvCapabilityShaderViewportIndexLayerEXT

Iago Toral itoral at igalia.com
Wed Feb 28 07:20:22 UTC 2018


This patch is:

Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>

On Fri, 2018-02-23 at 14:09 -0800, Caio Marcelo de Oliveira Filho
wrote:
> This capability allows gl_ViewportIndex and gl_Layer to also be used
> as outputs in Vertex and Tesselation shaders.
> 
> v2: Make conditional to the capability, add gl_Layer, add tesselation
>     shaders. (Iago)
> 
> v3: Don't export to tesselation control shader.
> ---
>  src/compiler/shader_info.h         | 1 +
>  src/compiler/spirv/spirv_to_nir.c  | 4 ++++
>  src/compiler/spirv/vtn_variables.c | 8 ++++++++
>  3 files changed, 13 insertions(+)
> 
> diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
> index e7fd7dbe62..2fcbde74be 100644
> --- a/src/compiler/shader_info.h
> +++ b/src/compiler/shader_info.h
> @@ -43,6 +43,7 @@ struct spirv_supported_capabilities {
>     bool multiview;
>     bool variable_pointers;
>     bool storage_16bit;
> +   bool shader_viewport_index_layer;
>  };
>  
>  typedef struct shader_info {
> diff --git a/src/compiler/spirv/spirv_to_nir.c
> b/src/compiler/spirv/spirv_to_nir.c
> index c6df764682..fdb2993db5 100644
> --- a/src/compiler/spirv/spirv_to_nir.c
> +++ b/src/compiler/spirv/spirv_to_nir.c
> @@ -3203,6 +3203,10 @@ vtn_handle_preamble_instruction(struct
> vtn_builder *b, SpvOp opcode,
>           spv_check_supported(storage_16bit, cap);
>           break;
>  
> +      case SpvCapabilityShaderViewportIndexLayerEXT:
> +         spv_check_supported(shader_viewport_index_layer, cap);
> +         break;
> +
>        default:
>           vtn_fail("Unhandled capability");
>        }
> diff --git a/src/compiler/spirv/vtn_variables.c
> b/src/compiler/spirv/vtn_variables.c
> index 9eb85c24e9..75d8aec5da 100644
> --- a/src/compiler/spirv/vtn_variables.c
> +++ b/src/compiler/spirv/vtn_variables.c
> @@ -1192,6 +1192,10 @@ vtn_get_builtin_location(struct vtn_builder
> *b,
>           *mode = nir_var_shader_in;
>        else if (b->shader->info.stage == MESA_SHADER_GEOMETRY)
>           *mode = nir_var_shader_out;
> +      else if (b->options && b->options-
> >caps.shader_viewport_index_layer &&
> +               (b->shader->info.stage == MESA_SHADER_VERTEX ||
> +                b->shader->info.stage == MESA_SHADER_TESS_EVAL))
> +         *mode = nir_var_shader_out;
>        else
>           vtn_fail("invalid stage for SpvBuiltInLayer");
>        break;
> @@ -1199,6 +1203,10 @@ vtn_get_builtin_location(struct vtn_builder
> *b,
>        *location = VARYING_SLOT_VIEWPORT;
>        if (b->shader->info.stage == MESA_SHADER_GEOMETRY)
>           *mode = nir_var_shader_out;
> +      else if (b->options && b->options-
> >caps.shader_viewport_index_layer &&
> +               (b->shader->info.stage == MESA_SHADER_VERTEX ||
> +                b->shader->info.stage == MESA_SHADER_TESS_EVAL))
> +         *mode = nir_var_shader_out;
>        else if (b->shader->info.stage == MESA_SHADER_FRAGMENT)
>           *mode = nir_var_shader_in;
>        else


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