[Mesa-dev] [PATCH v4] anv: enable VK_EXT_shader_stencil_export
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Wed Feb 28 08:39:02 UTC 2018
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
On 28/02/18 07:34, Gustavo Lima Chaves wrote:
> v2:
> An attempt to support SpvExecutionModeStencilRefReplacingEXT's behavior
> also follows, with the interpretation to said mode being we prevent
> writes to the built-in FragStencilRefEXT variable when the execution
> mode isn't set.
>
> v3:
> A more cautious reading of 1db44252d01bf7539452ccc2b5210c74b8dcd573 led
> me to a missing change that would stop (what I later discovered were)
> GPU hangs on the CTS test written to exercize this.
>
> v4:
> Turn FragStencilRefEXT decoration usage without StencilRefReplacingEXT
> mode into a warning, instead of trying to make the variable read-only.
> If we are to follow the originating extension on GL, the built-in
> variable in question should never be readable anyway.
> ---
> src/compiler/shader_info.h | 2 ++
> src/compiler/spirv/spirv_to_nir.c | 4 ++++
> src/compiler/spirv/vtn_variables.c | 5 +++++
> src/intel/vulkan/anv_extensions.py | 2 ++
> src/intel/vulkan/anv_pipeline.c | 1 +
> src/intel/vulkan/genX_pipeline.c | 1 +
> 6 files changed, 15 insertions(+)
>
> diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
> index 6de707f672..f99cbc27a7 100644
> --- a/src/compiler/shader_info.h
> +++ b/src/compiler/shader_info.h
> @@ -162,6 +162,8 @@ typedef struct shader_info {
>
> bool pixel_center_integer;
>
> + bool outputs_stencil;
> +
> /** gl_FragDepth layout for ARB_conservative_depth. */
> enum gl_frag_depth_layout depth_layout;
> } fs;
> diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c
> index e00dcafa12..dcb8b31967 100644
> --- a/src/compiler/spirv/spirv_to_nir.c
> +++ b/src/compiler/spirv/spirv_to_nir.c
> @@ -3395,6 +3395,10 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point,
> case SpvExecutionModeContractionOff:
> break; /* OpenCL */
>
> + case SpvExecutionModeStencilRefReplacingEXT:
> + b->shader->info.fs.outputs_stencil = true;
> + break;
> +
> default:
> vtn_fail("Unhandled execution mode");
> }
> diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
> index 66a5fba6b7..3af54ede66 100644
> --- a/src/compiler/spirv/vtn_variables.c
> +++ b/src/compiler/spirv/vtn_variables.c
> @@ -1382,6 +1382,11 @@ apply_var_decoration(struct vtn_builder *b, nir_variable *nir_var,
> case SpvBuiltInFragCoord:
> nir_var->data.pixel_center_integer = b->pixel_center_integer;
> break;
> + case SpvBuiltInFragStencilRefEXT:
> + if (!b->shader->info.fs.outputs_stencil)
> + vtn_warn("The StencilRefReplacingEXT mode should be declared when"
> + " the decoration FragStencilRefEXT is used on a variable");
> + break;
> default:
> break;
> }
> diff --git a/src/intel/vulkan/anv_extensions.py b/src/intel/vulkan/anv_extensions.py
> index 581921e62a..cd90c6ae52 100644
> --- a/src/intel/vulkan/anv_extensions.py
> +++ b/src/intel/vulkan/anv_extensions.py
> @@ -86,6 +86,8 @@ EXTENSIONS = [
> Extension('VK_KHX_multiview', 1, True),
> Extension('VK_EXT_debug_report', 8, True),
> Extension('VK_EXT_external_memory_dma_buf', 1, True),
> + Extension('VK_EXT_shader_stencil_export', 1,
> + 'device->info.gen >= 9'),
> ]
>
> class VkVersion:
> diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
> index e16a7a1994..ed63fa42cd 100644
> --- a/src/intel/vulkan/anv_pipeline.c
> +++ b/src/intel/vulkan/anv_pipeline.c
> @@ -143,6 +143,7 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
> .multiview = true,
> .variable_pointers = true,
> .storage_16bit = device->instance->physicalDevice.info.gen >= 8,
> + .stencil_export = device->instance->physicalDevice.info.gen >= 9,
> },
> };
>
> diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
> index 89cbe293b8..683a4607e6 100644
> --- a/src/intel/vulkan/genX_pipeline.c
> +++ b/src/intel/vulkan/genX_pipeline.c
> @@ -1600,6 +1600,7 @@ emit_3dstate_ps_extra(struct anv_pipeline *pipeline,
> ps.PixelShaderHasUAV = true;
>
> #if GEN_GEN >= 9
> + ps.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
> ps.PixelShaderPullsBary = wm_prog_data->pulls_bary;
> ps.InputCoverageMaskState = wm_prog_data->uses_sample_mask ?
> ICMS_INNER_CONSERVATIVE : ICMS_NONE;
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