[Mesa-dev] [PATCH] RFC: gallium: increase PIPE_MAX_SHADER_SAMPLER_VIEWS to 128
Jose Fonseca
jfonseca at vmware.com
Wed Feb 28 10:54:59 UTC 2018
On 27/02/18 02:38, sroland at vmware.com wrote:
> From: Roland Scheidegger <sroland at vmware.com>
>
> Some state trackers require 128.
> (There are no plans to increase PIPE_MAX_SAMPLERS too, since with gl
> state tracker it's unlikely more than 32 will be needed, if you need
> more use bindless.)
> ---
> src/gallium/include/pipe/p_state.h | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
> index 2b56d60..cddb3b4 100644
> --- a/src/gallium/include/pipe/p_state.h
> +++ b/src/gallium/include/pipe/p_state.h
> @@ -64,7 +64,7 @@ extern "C" {
> #define PIPE_MAX_SAMPLERS 32
> #define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
> #define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
> -#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
> +#define PIPE_MAX_SHADER_SAMPLER_VIEWS 128
> #define PIPE_MAX_SHADER_BUFFERS 32
> #define PIPE_MAX_SHADER_IMAGES 32
> #define PIPE_MAX_TEXTURE_LEVELS 16
>
Bumping PIPE_MAX_SHADER_SAMPLER_VIEWS defintely sounds good to me.
But besides changing the #defnie, I suppose there are quite a few places
where bitmasks will need to increase from 1 32bit words to something else.
Such as src/gallium/drivers/llvmpipe/lp_state_fs.c's make_variant_key()
Which also means that tgsi_shader_info::file_mask should be a 128 bit
word. But I don't think 128 bit words are portable (GCC/Clang support,
but MSVC does not)
So perhaps we need re-spec file_mask to mean the _first_ 64bit, and have
a second file_mask (eg file_mask_hi) with the second 64 bits. Another
alternative is to leave tgsi_shader_info::file_mask alone, and have a
special uint64 srv_mask[2] field dedicated for sampler views.
I suspect there are more places that do 1 << which will need to be updated.
BTW, GCC/Clang have options to detect bad shifts: -fsanitize=undefined
or -fsanitize=shift-exponent.
It's not the first time we get in troubles due to this, so we should
consider just set it on all debug builds. And we should also find a
simple test that exercise all 128 SRVs to weed these places out.
Jose
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