[Mesa-dev] [PATCH 15/21] intel/blorp: Use isl_surf_get_uncompressed_surf
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Wed Feb 28 17:23:55 UTC 2018
On Thu, Feb 22, 2018 at 11:06:55PM -0800, Jason Ekstrand wrote:
> ---
> src/intel/blorp/blorp_blit.c | 58 +++++++++++++-------------------------------
> 1 file changed, 17 insertions(+), 41 deletions(-)
>
> diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
> index 876498d..5b63754 100644
> --- a/src/intel/blorp/blorp_blit.c
> +++ b/src/intel/blorp/blorp_blit.c
> @@ -2349,50 +2349,26 @@ blorp_surf_convert_to_uncompressed(const struct isl_device *isl_dev,
>
> assert(fmtl->bw > 1 || fmtl->bh > 1);
>
> - /* This is a compressed surface. We need to convert it to a single
> - * slice (because compressed layouts don't perfectly match uncompressed
> - * ones with the same bpb) and divide x, y, width, and height by the
> - * block size.
> - */
> - blorp_surf_convert_to_single_slice(isl_dev, info);
> -
> - if (width && height) {
> -#ifndef NDEBUG
> - uint32_t right_edge_px = info->tile_x_sa + *x + *width;
> - uint32_t bottom_edge_px = info->tile_y_sa + *y + *height;
> - assert(*width % fmtl->bw == 0 ||
> - right_edge_px == info->surf.logical_level0_px.width);
> - assert(*height % fmtl->bh == 0 ||
> - bottom_edge_px == info->surf.logical_level0_px.height);
> -#endif
> - *width = DIV_ROUND_UP(*width, fmtl->bw);
> - *height = DIV_ROUND_UP(*height, fmtl->bh);
> - }
> -
> - if (x && y) {
> - assert(*x % fmtl->bw == 0);
> - assert(*y % fmtl->bh == 0);
> - *x /= fmtl->bw;
> - *y /= fmtl->bh;
> - }
> -
> - info->surf.logical_level0_px.width =
> - DIV_ROUND_UP(info->surf.logical_level0_px.width, fmtl->bw);
> - info->surf.logical_level0_px.height =
> - DIV_ROUND_UP(info->surf.logical_level0_px.height, fmtl->bh);
> + /* It's now an uncompressed surface so we need an uncompressed format */
> + info->view.format = get_copy_format_for_bpb(isl_dev, fmtl->bpb);
>
> - assert(info->surf.phys_level0_sa.width % fmtl->bw == 0);
> - assert(info->surf.phys_level0_sa.height % fmtl->bh == 0);
> - info->surf.phys_level0_sa.width /= fmtl->bw;
> - info->surf.phys_level0_sa.height /= fmtl->bh;
> + /* We only one one level and slice */
> + info->view.levels = 1;
> + info->view.array_len = 1;
>
> - assert(info->tile_x_sa % fmtl->bw == 0);
> - assert(info->tile_y_sa % fmtl->bh == 0);
> - info->tile_x_sa /= fmtl->bw;
> - info->tile_y_sa /= fmtl->bh;
> + uint32_t offset_B;
> + isl_surf_get_uncompressed_surf(isl_dev, &info->surf, &info->view,
> + &info->surf, &info->view, &offset_B,
> + &info->tile_x_sa, &info->tile_y_sa);
Here we pass info->view in separate arguments for reading and writing. Having
just read the implementation I know that all the reading takes place before
any writing. But somebody might later on change
isl_surf_get_uncompressed_surf() in way that breaks here.
I was happy when you took away one or two such constructs earlier in the
series.
> + info->addr.offset += offset_B;
>
> - /* It's now an uncompressed surface so we need an uncompressed format */
> - info->surf.format = get_copy_format_for_bpb(isl_dev, fmtl->bpb);
> + /* BLORP doesn't use the actual intratile offsets. Instead, it needs the
> + * surface to be a bit bigger and we offset the vertices instead.
> + */
> + info->surf.logical_level0_px.w += info->tile_x_sa;
> + info->surf.logical_level0_px.h += info->tile_y_sa;
> + info->surf.phys_level0_sa.w += info->tile_x_sa;
> + info->surf.phys_level0_sa.h += info->tile_y_sa;
> }
>
> void
> --
> 2.5.0.400.gff86faf
>
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