[Mesa-dev] [PATCH 15/21] intel/blorp: Use isl_surf_get_uncompressed_surf

Pohjolainen, Topi topi.pohjolainen at gmail.com
Wed Feb 28 17:23:55 UTC 2018


On Thu, Feb 22, 2018 at 11:06:55PM -0800, Jason Ekstrand wrote:
> ---
>  src/intel/blorp/blorp_blit.c | 58 +++++++++++++-------------------------------
>  1 file changed, 17 insertions(+), 41 deletions(-)
> 
> diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
> index 876498d..5b63754 100644
> --- a/src/intel/blorp/blorp_blit.c
> +++ b/src/intel/blorp/blorp_blit.c
> @@ -2349,50 +2349,26 @@ blorp_surf_convert_to_uncompressed(const struct isl_device *isl_dev,
>  
>     assert(fmtl->bw > 1 || fmtl->bh > 1);
>  
> -   /* This is a compressed surface.  We need to convert it to a single
> -    * slice (because compressed layouts don't perfectly match uncompressed
> -    * ones with the same bpb) and divide x, y, width, and height by the
> -    * block size.
> -    */
> -   blorp_surf_convert_to_single_slice(isl_dev, info);
> -
> -   if (width && height) {
> -#ifndef NDEBUG
> -      uint32_t right_edge_px = info->tile_x_sa + *x + *width;
> -      uint32_t bottom_edge_px = info->tile_y_sa + *y + *height;
> -      assert(*width % fmtl->bw == 0 ||
> -             right_edge_px == info->surf.logical_level0_px.width);
> -      assert(*height % fmtl->bh == 0 ||
> -             bottom_edge_px == info->surf.logical_level0_px.height);
> -#endif
> -      *width = DIV_ROUND_UP(*width, fmtl->bw);
> -      *height = DIV_ROUND_UP(*height, fmtl->bh);
> -   }
> -
> -   if (x && y) {
> -      assert(*x % fmtl->bw == 0);
> -      assert(*y % fmtl->bh == 0);
> -      *x /= fmtl->bw;
> -      *y /= fmtl->bh;
> -   }
> -
> -   info->surf.logical_level0_px.width =
> -      DIV_ROUND_UP(info->surf.logical_level0_px.width, fmtl->bw);
> -   info->surf.logical_level0_px.height =
> -      DIV_ROUND_UP(info->surf.logical_level0_px.height, fmtl->bh);
> +   /* It's now an uncompressed surface so we need an uncompressed format */
> +   info->view.format = get_copy_format_for_bpb(isl_dev, fmtl->bpb);
>  
> -   assert(info->surf.phys_level0_sa.width % fmtl->bw == 0);
> -   assert(info->surf.phys_level0_sa.height % fmtl->bh == 0);
> -   info->surf.phys_level0_sa.width /= fmtl->bw;
> -   info->surf.phys_level0_sa.height /= fmtl->bh;
> +   /* We only one one level and slice */
> +   info->view.levels = 1;
> +   info->view.array_len = 1;
>  
> -   assert(info->tile_x_sa % fmtl->bw == 0);
> -   assert(info->tile_y_sa % fmtl->bh == 0);
> -   info->tile_x_sa /= fmtl->bw;
> -   info->tile_y_sa /= fmtl->bh;
> +   uint32_t offset_B;
> +   isl_surf_get_uncompressed_surf(isl_dev, &info->surf, &info->view,
> +                                  &info->surf, &info->view, &offset_B,
> +                                  &info->tile_x_sa, &info->tile_y_sa);

Here we pass info->view in separate arguments for reading and writing. Having
just read the implementation I know that all the reading takes place before
any writing. But somebody might later on change
isl_surf_get_uncompressed_surf() in way that breaks here.

I was happy when you took away one or two such constructs earlier in the
series.

> +   info->addr.offset += offset_B;
>  
> -   /* It's now an uncompressed surface so we need an uncompressed format */
> -   info->surf.format = get_copy_format_for_bpb(isl_dev, fmtl->bpb);
> +   /* BLORP doesn't use the actual intratile offsets.  Instead, it needs the
> +    * surface to be a bit bigger and we offset the vertices instead.
> +    */
> +   info->surf.logical_level0_px.w += info->tile_x_sa;
> +   info->surf.logical_level0_px.h += info->tile_y_sa;
> +   info->surf.phys_level0_sa.w += info->tile_x_sa;
> +   info->surf.phys_level0_sa.h += info->tile_y_sa;
>  }
>  
>  void
> -- 
> 2.5.0.400.gff86faf
> 
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