[Mesa-dev] [PATCH 3/3] radv: only emit cache flushes when the pool size is large enough
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Feb 28 19:31:44 UTC 2018
This is an optimization which reduces the number of flushes for
small pool buffers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_meta_buffer.c | 6 ------
src/amd/vulkan/radv_private.h | 6 ++++++
src/amd/vulkan/radv_query.c | 12 ++++++++----
3 files changed, 14 insertions(+), 10 deletions(-)
diff --git a/src/amd/vulkan/radv_meta_buffer.c b/src/amd/vulkan/radv_meta_buffer.c
index e6ad235e93..2e1ba2c7b2 100644
--- a/src/amd/vulkan/radv_meta_buffer.c
+++ b/src/amd/vulkan/radv_meta_buffer.c
@@ -4,12 +4,6 @@
#include "sid.h"
#include "radv_cs.h"
-/*
- * This is the point we switch from using CP to compute shader
- * for certain buffer operations.
- */
-#define RADV_BUFFER_OPS_CS_THRESHOLD 4096
-
static nir_shader *
build_buffer_fill_shader(struct radv_device *dev)
{
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 752b6a7592..0f8ddb2e10 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -95,6 +95,12 @@ typedef uint32_t xcb_window_t;
#define NUM_DEPTH_CLEAR_PIPELINES 3
+/*
+ * This is the point we switch from using CP to compute shader
+ * for certain buffer operations.
+ */
+#define RADV_BUFFER_OPS_CS_THRESHOLD 4096
+
enum radv_mem_heap {
RADV_MEM_HEAP_VRAM,
RADV_MEM_HEAP_VRAM_CPU_ACCESS,
diff --git a/src/amd/vulkan/radv_query.c b/src/amd/vulkan/radv_query.c
index 82831961ac..da2bcf5212 100644
--- a/src/amd/vulkan/radv_query.c
+++ b/src/amd/vulkan/radv_query.c
@@ -1088,10 +1088,14 @@ void radv_CmdBeginQuery(
radv_cs_add_buffer(cmd_buffer->device->ws, cs, pool->bo, 8);
if (cmd_buffer->pending_reset_query) {
- /* Make sure to flush caches if the query pool has been
- * previously resetted using the compute shader path.
- */
- si_emit_cache_flush(cmd_buffer);
+ if (pool->size >= RADV_BUFFER_OPS_CS_THRESHOLD) {
+ /* Only need to flush caches if the query pool size is
+ * large enough to be resetted using the compute shader
+ * path. Small pools don't need any cache flushes
+ * because we use a CP dma clear.
+ */
+ si_emit_cache_flush(cmd_buffer);
+ }
cmd_buffer->pending_reset_query = false;
}
--
2.16.2
More information about the mesa-dev
mailing list