[Mesa-dev] [PATCH v3 17/20] st/glsl_to_nir/radeonsi: enable tessellation shaders
Timothy Arceri
tarceri at itsqueeze.com
Wed Jan 3 05:04:45 UTC 2018
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/gallium/drivers/radeonsi/si_shader_nir.c | 2 ++
src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 +++-
2 files changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index f96bf7c2d2..5ac020d9fc 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -157,6 +157,8 @@ void si_nir_scan_shader(const struct nir_shader *nir,
assert(nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_GEOMETRY ||
+ nir->info.stage == MESA_SHADER_TESS_CTRL ||
+ nir->info.stage == MESA_SHADER_TESS_EVAL ||
nir->info.stage == MESA_SHADER_FRAGMENT);
info->processor = pipe_shader_type_from_mesa(nir->info.stage);
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 276450a64a..5683dfcccc 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -675,7 +675,9 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
&nir->num_outputs,
nir->info.stage);
st_nir_fixup_varying_slots(st, &nir->outputs);
- } else if (nir->info.stage == MESA_SHADER_GEOMETRY) {
+ } else if (nir->info.stage == MESA_SHADER_GEOMETRY ||
+ nir->info.stage == MESA_SHADER_TESS_CTRL ||
+ nir->info.stage == MESA_SHADER_TESS_EVAL) {
sort_varyings(&nir->inputs);
st_nir_assign_var_locations(&nir->inputs,
&nir->num_inputs,
--
2.14.3
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