[Mesa-dev] [PATCH 4/4] glsl/standalone: set MaxTransformFeedbackBuffers
Alejandro PiƱeiro
apinheiro at igalia.com
Thu Jan 4 16:18:35 UTC 2018
Using 4, as it is the default value on mesa. See mesa/main/config.h
and the following commit that introduced the value:
15ac66e331abdab12e882d80a6b4f647bc905298
---
src/compiler/glsl/standalone.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index f4cfcee6389..e352fddb8b9 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -231,6 +231,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxUniformBufferBindings = 84;
ctx->Const.MaxVertexStreams = 4;
+ ctx->Const.MaxTransformFeedbackBuffers = 4;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
@@ -267,6 +268,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxUniformBufferBindings = 84;
ctx->Const.MaxVertexStreams = 4;
+ ctx->Const.MaxTransformFeedbackBuffers = 4;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
@@ -310,6 +312,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxTextureUnits = 0;
ctx->Const.MaxUniformBufferBindings = 84;
ctx->Const.MaxVertexStreams = 4;
+ ctx->Const.MaxTransformFeedbackBuffers = 4;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
--
2.11.0
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