[Mesa-dev] [PATCH 3/3] radv/gfx9: calculate the number of ES VGPRs for merged shaders
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Tue Jan 9 22:37:14 UTC 2018
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
for the series.
On Tue, Jan 9, 2018 at 4:01 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/amd/vulkan/radv_shader.c | 13 ++++++++++---
> 1 file changed, 10 insertions(+), 3 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
> index 58d991e452..6f622dd996 100644
> --- a/src/amd/vulkan/radv_shader.c
> +++ b/src/amd/vulkan/radv_shader.c
> @@ -416,7 +416,15 @@ radv_fill_shader_variant(struct radv_device *device,
> stage == MESA_SHADER_GEOMETRY) {
> struct ac_shader_info *info = &variant->info.info;
> unsigned es_type = variant->info.gs.es_type;
> - unsigned gs_vgpr_comp_cnt;
> + unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
> +
> + if (es_type == MESA_SHADER_VERTEX) {
> + es_vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
> + } else if (es_type == MESA_SHADER_TESS_EVAL) {
> + es_vgpr_comp_cnt = 3;
> + } else {
> + assert(!"invalid shader ES type");
> + }
>
> /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
> * VGPR[0:4] are always loaded.
> @@ -430,9 +438,8 @@ radv_fill_shader_variant(struct radv_device *device,
> else
> gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
>
> - /* TODO: Figure out how many we actually need. */
> variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
> - variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(3) |
> + variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
> S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL);
> } else if (device->physical_device->rad_info.chip_class >= GFX9 &&
> stage == MESA_SHADER_TESS_CTRL)
> --
> 2.15.1
>
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