[Mesa-dev] [PATCH v4 03/38] nir: add vs_inputs_dual_locations compiler option

Karol Herbst kherbst at redhat.com
Wed Jan 10 02:54:16 UTC 2018


From: Timothy Arceri <tarceri at itsqueeze.com>

Allows nir drivers to either use a single or dual locations for
vs double inputs.

i965 uses dual locations for both OpenGL and Vulkan drivers, for
now gallium OpenGL drivers only use a single location.

The following patch will also make use of this option when
calling nir_shader_gather_info().

Tested-by: Karol Herbst <kherbst at redhat.com>
---
 src/amd/vulkan/radv_shader.c      |  1 +
 src/compiler/glsl/glsl_to_nir.cpp | 14 +++++++++-----
 src/compiler/nir/nir.h            |  6 ++++++
 src/intel/compiler/brw_compiler.c |  3 +++
 4 files changed, 19 insertions(+), 5 deletions(-)

diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 5d777a05e5..8ed9fb91e7 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -66,6 +66,7 @@ static const struct nir_shader_compiler_options nir_options = {
 	.lower_extract_byte = true,
 	.lower_extract_word = true,
 	.lower_ffma = true,
+	.vs_inputs_dual_locations = true,
 	.max_unroll_iterations = 32
 };
 
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 505c99bbe3..4e3e9c4610 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -130,11 +130,15 @@ private:
 } /* end of anonymous namespace */
 
 static void
-nir_remap_attributes(nir_shader *shader)
+nir_remap_attributes(nir_shader *shader,
+                     const nir_shader_compiler_options *options)
 {
-   nir_foreach_variable(var, &shader->inputs) {
-      var->data.location += _mesa_bitcount_64(shader->info.vs.double_inputs &
-                                              BITFIELD64_MASK(var->data.location));
+   if (options->vs_inputs_dual_locations) {
+      nir_foreach_variable(var, &shader->inputs) {
+         var->data.location +=
+            _mesa_bitcount_64(shader->info.vs.double_inputs &
+                              BITFIELD64_MASK(var->data.location));
+      }
    }
 
    /* Once the remap is done, reset double_inputs_read, so later it will have
@@ -164,7 +168,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
     * location 0 and vec4 attr1 in location 1, in NIR attr0 will use
     * locations/slots 0 and 1, and attr1 will use location/slot 2 */
    if (shader->info.stage == MESA_SHADER_VERTEX)
-      nir_remap_attributes(shader);
+      nir_remap_attributes(shader, options);
 
    shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
    if (shader_prog->Label)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 440c3fe997..4eb9c80ecd 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1892,6 +1892,12 @@ typedef struct nir_shader_compiler_options {
     */
    bool use_interpolated_input_intrinsics;
 
+   /**
+    * Do vertex shader double inputs use two locations? The Vulkan spec
+    * requires two locations to be used, OpenGL allows a single location.
+    */
+   bool vs_inputs_dual_locations;
+
    unsigned max_unroll_iterations;
 } nir_shader_compiler_options;
 
diff --git a/src/intel/compiler/brw_compiler.c b/src/intel/compiler/brw_compiler.c
index e89aeacc7d..e515559acb 100644
--- a/src/intel/compiler/brw_compiler.c
+++ b/src/intel/compiler/brw_compiler.c
@@ -57,6 +57,7 @@ static const struct nir_shader_compiler_options scalar_nir_options = {
    .lower_unpack_snorm_4x8 = true,
    .lower_unpack_unorm_2x16 = true,
    .lower_unpack_unorm_4x8 = true,
+   .vs_inputs_dual_locations = true,
    .max_unroll_iterations = 32,
 };
 
@@ -78,6 +79,7 @@ static const struct nir_shader_compiler_options vector_nir_options = {
    .lower_unpack_unorm_2x16 = true,
    .lower_extract_byte = true,
    .lower_extract_word = true,
+   .vs_inputs_dual_locations = true,
    .max_unroll_iterations = 32,
 };
 
@@ -96,6 +98,7 @@ static const struct nir_shader_compiler_options vector_nir_options_gen6 = {
    .lower_unpack_unorm_2x16 = true,
    .lower_extract_byte = true,
    .lower_extract_word = true,
+   .vs_inputs_dual_locations = true,
    .max_unroll_iterations = 32,
 };
 
-- 
2.14.3



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