[Mesa-dev] [PATCH 02/10] st/mesa: expose ARB_sync unconditionally
Marek Olšák
maraeo at gmail.com
Wed Jan 10 19:49:26 UTC 2018
From: Marek Olšák <marek.olsak at amd.com>
All drivers support it.
---
src/mesa/state_tracker/st_extensions.c | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 2827c59..ea49abf 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -862,21 +862,22 @@ void st_init_extensions(struct pipe_screen *screen,
extensions->ARB_draw_elements_base_vertex = GL_TRUE;
extensions->ARB_explicit_attrib_location = GL_TRUE;
extensions->ARB_explicit_uniform_location = GL_TRUE;
extensions->ARB_fragment_coord_conventions = GL_TRUE;
extensions->ARB_fragment_program = GL_TRUE;
extensions->ARB_fragment_shader = GL_TRUE;
extensions->ARB_half_float_vertex = GL_TRUE;
extensions->ARB_internalformat_query = GL_TRUE;
extensions->ARB_internalformat_query2 = GL_TRUE;
extensions->ARB_map_buffer_range = GL_TRUE;
- extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
+ extensions->ARB_sync = GL_TRUE;
+ extensions->ARB_texture_border_clamp = GL_TRUE;
extensions->ARB_texture_cube_map = GL_TRUE;
extensions->ARB_texture_env_combine = GL_TRUE;
extensions->ARB_texture_env_crossbar = GL_TRUE;
extensions->ARB_texture_env_dot3 = GL_TRUE;
extensions->ARB_vertex_program = GL_TRUE;
extensions->ARB_vertex_shader = GL_TRUE;
extensions->EXT_blend_color = GL_TRUE;
extensions->EXT_blend_func_separate = GL_TRUE;
extensions->EXT_blend_minmax = GL_TRUE;
@@ -1012,24 +1013,20 @@ void st_init_extensions(struct pipe_screen *screen,
/* What this is really checking for is the ability to support multiple
* invocations of a geometry shader. There is no separate cap for that, so
* we check the GLSLVersion.
*/
if (consts->GLSLVersion >= 400 &&
screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
extensions->OES_geometry_shader = GL_TRUE;
}
- if (screen->fence_finish) {
- extensions->ARB_sync = GL_TRUE;
- }
-
/* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
* ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
*/
extensions->OES_sample_variables = extensions->ARB_sample_shading &&
extensions->ARB_gpu_shader5;
/* Maximum sample count. */
{
static const enum pipe_format color_formats[] = {
PIPE_FORMAT_R8G8B8A8_UNORM,
--
2.7.4
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