[Mesa-dev] [PATCH] radv: trim buffer load result (fixes dota2)
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Jan 11 09:20:49 UTC 2018
How can this be reproduced? I have just launched the benchmark and dota2
doesn't hit any LLVM assert.
On 01/11/2018 03:11 AM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> Running dota2 since the below commit crashes with an llvm assert.
>
> Trim the vector like the other user. This possible could also be
> avoided by not padding inside the load vec3->vec4.
>
> Fixes: 41c36c4549 (amd/common: use ac_build_buffer_load() for emitting UBO loads)
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/amd/common/ac_nir_to_llvm.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
> index 5885c70ef89..49147aef51f 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -2593,7 +2593,7 @@ static LLVMValueRef visit_load_ubo_buffer(struct ac_nir_context *ctx,
>
> ret = ac_build_buffer_load(&ctx->ac, rsrc, num_components, NULL, offset,
> NULL, 0, false, false, true, true);
> -
> + ret = trim_vector(&ctx->ac, ret, num_components);
> return LLVMBuildBitCast(ctx->ac.builder, ret,
> get_def_type(ctx, &instr->dest.ssa), "");
> }
>
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