[Mesa-dev] [PATCH] loader/dri3: Avoid freeing renderbuffers in use

Thomas Hellstrom thellstrom at vmware.com
Thu Jan 11 09:53:48 UTC 2018


Upon reception of an event that lowered the number of active back buffers,
the code would immediately try to free all back buffers with an id equal to or
higher than the new number of active back buffers.

However, that could lead to an active or to-be-active back buffer being freed,
since the old number of back buffers was used when obtaining an idle back
buffer for use.

This lead to crashes when lowering the number of active back buffers by
transitioning from page-flipping to non-page-flipping presents.

Fix this by computing the number of active back buffers only when trying to
obtain a new back buffer.

Fixes: 15e208c4cc ("loader/dri3: Don't accidently free buffer holding new back content")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104214
Cc: "17.3" <mesa-stable at lists.freedesktop.org>
Signed-off-by: Thomas Hellstrom <thellstrom at vmware.com>
---
 src/loader/loader_dri3_helper.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/loader/loader_dri3_helper.c b/src/loader/loader_dri3_helper.c
index cc890bc..c01b0ac 100644
--- a/src/loader/loader_dri3_helper.c
+++ b/src/loader/loader_dri3_helper.c
@@ -205,7 +205,6 @@ void
 loader_dri3_set_swap_interval(struct loader_dri3_drawable *draw, int interval)
 {
    draw->swap_interval = interval;
-   dri3_update_num_back(draw);
 }
 
 /** dri3_free_render_buffer
@@ -377,7 +376,6 @@ dri3_handle_present_event(struct loader_dri3_drawable *draw,
             draw->flipping = false;
             break;
          }
-         dri3_update_num_back(draw);
 
          if (draw->vtable->show_fps)
             draw->vtable->show_fps(draw, ce->ust);
@@ -402,7 +400,8 @@ dri3_handle_present_event(struct loader_dri3_drawable *draw,
             buf->busy = 0;
 
          if (buf && draw->num_back <= b && b < LOADER_DRI3_MAX_BACK &&
-             draw->cur_blit_source != b) {
+             draw->cur_blit_source != b &&
+             buf->busy == 0) {
             dri3_free_render_buffer(draw, buf);
             draw->buffers[b] = NULL;
          }
@@ -537,6 +536,7 @@ dri3_find_back(struct loader_dri3_drawable *draw)
    /* Check whether we need to reuse the current back buffer as new back.
     * In that case, wait until it's not busy anymore.
     */
+   dri3_update_num_back(draw);
    num_to_consider = draw->num_back;
    if (!loader_dri3_have_image_blit(draw) && draw->cur_blit_source != -1) {
       num_to_consider = 1;
-- 
2.7.4



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