[Mesa-dev] [PATCH] mesa: enable ASTC/ETC1 compressed textures

Juan A. Suarez Romero jasuarez at igalia.com
Thu Jan 11 15:35:52 UTC 2018


Enable these kind of texture when proper extensions are available.

Fixes KHR-GLES2.texture_3d.* with these textures.
---
 src/mesa/main/teximage.c | 26 +++++++++++++++++++-------
 1 file changed, 19 insertions(+), 7 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index e5f8bb0718f..a9940de88b1 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1487,6 +1487,9 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
       break;
    case GL_TEXTURE_3D:
       switch (layout) {
+      case MESA_FORMAT_LAYOUT_ETC1:
+         target_can_be_compresed = ctx->Extensions.OES_compressed_ETC1_RGB8_texture;
+         break;
       case MESA_FORMAT_LAYOUT_ETC2:
          /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
          if (_mesa_is_gles3(ctx))
@@ -4648,10 +4651,12 @@ out:
  */
 static GLboolean
 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
-                                   GLint dims, GLenum format, bool dsa,
+                                   GLint dims, GLenum intFormat, bool dsa,
                                    const char *caller)
 {
    GLboolean targetOK;
+   mesa_format format;
+   enum mesa_format_layout layout;
 
    if (dsa && target == GL_TEXTURE_RECTANGLE) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
@@ -4712,21 +4717,28 @@ compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
           * which is (at this time) only bptc. Otherwise we'd say s3tc (and
           * more) are valid here, which they are not, but of course not
           * mentioned by core spec.
+          *
+          * We add also other formats supported due extensions.
           */
-         switch (format) {
+         format = _mesa_glenum_to_compressed_format(intFormat);
+         layout = _mesa_get_format_layout(format);
+         switch (layout) {
          /* These are the only 3D compression formats supported at this time */
-         case GL_COMPRESSED_RGBA_BPTC_UNORM:
-         case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
-         case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
-         case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
+         case MESA_FORMAT_LAYOUT_BPTC:
             /* valid format */
             break;
+         case MESA_FORMAT_LAYOUT_ASTC:
+            targetOK = ctx->Extensions.KHR_texture_compression_astc_ldr;
+            break;
+         case MESA_FORMAT_LAYOUT_ETC1:
+            targetOK = ctx->Extensions.OES_compressed_ETC1_RGB8_texture;
+            break;
          default:
             /* invalid format */
             _mesa_error(ctx, GL_INVALID_OPERATION,
                         "%s(invalid target %s for format %s)", caller,
                         _mesa_enum_to_string(target),
-                        _mesa_enum_to_string(format));
+                        _mesa_enum_to_string(intFormat));
             return GL_TRUE;
          }
          break;
-- 
2.14.3



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