[Mesa-dev] [PATCH 5/6] i965/draw: Do resolves properly for textures used by TXF
Kenneth Graunke
kenneth at whitecape.org
Wed Jan 17 00:21:57 UTC 2018
On Wednesday, January 10, 2018 11:22:39 AM PST Jason Ekstrand wrote:
> ---
> src/mesa/drivers/dri/i965/brw_draw.c | 41 ++++++++++++++++++++++++++++++++++++
> 1 file changed, 41 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
> index 4945dec..9fd44e4 100644
> --- a/src/mesa/drivers/dri/i965/brw_draw.c
> +++ b/src/mesa/drivers/dri/i965/brw_draw.c
> @@ -40,6 +40,7 @@
> #include "swrast_setup/swrast_setup.h"
> #include "drivers/common/meta.h"
> #include "util/bitscan.h"
> +#include "util/bitset.h"
>
> #include "brw_blorp.h"
> #include "brw_draw.h"
> @@ -371,6 +372,20 @@ intel_disable_rb_aux_buffer(struct brw_context *brw,
> return found;
> }
>
> +static void
> +mark_textures_used_for_txf(BITSET_WORD *used_for_txf,
> + const struct gl_program *prog)
> +{
> + if (!prog)
> + return;
> +
> + unsigned mask = prog->SamplersUsed & prog->info.textures_used_by_txf;
> + while (mask) {
> + int s = u_bit_scan(&mask);
> + BITSET_SET(used_for_txf, prog->SamplerUnits[s]);
> + }
> +}
> +
> /**
> * \brief Resolve buffers before drawing.
> *
> @@ -386,6 +401,18 @@ brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering)
> memset(brw->draw_aux_buffer_disabled, 0,
> sizeof(brw->draw_aux_buffer_disabled));
>
> + BITSET_DECLARE(used_for_txf, MAX_COMBINED_TEXTURE_IMAGE_UNITS);
You don't need this "combined" stuff. You just want a view of all 32
potential GL texture units, and if any stage uses one of them for TXF,
mark it here.
So you can just do:
uint32_t used_for_txf;
with all the corresponding simplifications (no BITSET_* macros).
This looks good other than that. I'll let you respin it and then offer
a R-b.
Seems like this could be painful for bindless at some point...
> + memset(used_for_txf, 0, sizeof(used_for_txf));
> + if (rendering) {
> + mark_textures_used_for_txf(used_for_txf, ctx->VertexProgram._Current);
> + mark_textures_used_for_txf(used_for_txf, ctx->TessCtrlProgram._Current);
> + mark_textures_used_for_txf(used_for_txf, ctx->TessEvalProgram._Current);
> + mark_textures_used_for_txf(used_for_txf, ctx->GeometryProgram._Current);
> + mark_textures_used_for_txf(used_for_txf, ctx->FragmentProgram._Current);
> + } else {
> + mark_textures_used_for_txf(used_for_txf, ctx->ComputeProgram._Current);
> + }
> +
> /* Resolve depth buffer and render cache of each enabled texture. */
> int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
> for (int i = 0; i <= maxEnabledUnit; i++) {
> @@ -422,6 +449,20 @@ brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering)
> min_layer, num_layers,
> disable_aux);
>
> + /* If any programs are using it with texelFetch, we may need to also do
> + * a prepare with an sRGB format to ensure texelFetch works "properly".
> + */
> + if (BITSET_TEST(used_for_txf, i)) {
> + enum isl_format txf_format =
> + translate_tex_format(brw, tex_obj->_Format, GL_DECODE_EXT);
> + if (txf_format != view_format) {
> + intel_miptree_prepare_texture(brw, tex_obj->mt, txf_format,
> + min_level, num_levels,
> + min_layer, num_layers,
> + disable_aux);
> + }
> + }
> +
> brw_cache_flush_for_read(brw, tex_obj->mt->bo);
>
> if (tex_obj->base.StencilSampling ||
>
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