[Mesa-dev] [PATCH 07/10] glsl: include util/bitscan.h in serialize.cpp

Brian Paul brianp at vmware.com
Wed Jan 17 05:17:11 UTC 2018


Instead of relying on indirect inclusion of the header.
---
 src/compiler/glsl/serialize.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp
index 57c91d9..769ab56 100644
--- a/src/compiler/glsl/serialize.cpp
+++ b/src/compiler/glsl/serialize.cpp
@@ -34,6 +34,7 @@
 #include "ir_uniform.h"
 #include "main/mtypes.h"
 #include "string_to_uint_map.h"
+#include "util/bitscan.h"
 
 extern "C" {
 #include "main/shaderobj.h"
-- 
2.7.4



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