[Mesa-dev] [PATCH] ac/nir: account for view index in the user sgpr allocation.

Dave Airlie airlied at gmail.com
Thu Jan 18 02:37:04 UTC 2018


From: Dave Airlie <airlied at redhat.com>

The view index user sgpr wasn't being accounted for properly,
this refactors out the code to decide if it's required and then
uses that info to account for it.

Fixes: 180c1b924e (ac/nir: Add shader support for multiviews.)
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/amd/common/ac_nir_to_llvm.c | 42 +++++++++++++++++++++++++++++++++--------
 1 file changed, 34 insertions(+), 8 deletions(-)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index e07330ca5c8..e31d771025b 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -543,8 +543,31 @@ struct user_sgpr_info {
 	bool indirect_all_descriptor_sets;
 };
 
+static bool needs_view_index_sgpr(struct nir_to_llvm_context *ctx,
+				  gl_shader_stage stage)
+{
+	switch (stage) {
+	case MESA_SHADER_VERTEX:
+		if (ctx->shader_info->info.needs_multiview_view_index ||
+		    (!ctx->options->key.vs.as_es && !ctx->options->key.vs.as_ls && ctx->options->key.has_multiview_view_index))
+			return true;
+		break;
+	case MESA_SHADER_TESS_EVAL:
+		if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.tes.as_es && ctx->options->key.has_multiview_view_index))
+			return true;
+	case MESA_SHADER_GEOMETRY:
+	case MESA_SHADER_TESS_CTRL:
+		if (ctx->shader_info->info.needs_multiview_view_index)
+			return true;
+	default:
+		break;
+	}
+	return false;
+}
+
 static void allocate_user_sgprs(struct nir_to_llvm_context *ctx,
 				gl_shader_stage stage,
+				bool needs_view_index,
 				struct user_sgpr_info *user_sgpr_info)
 {
 	memset(user_sgpr_info, 0, sizeof(struct user_sgpr_info));
@@ -600,6 +623,9 @@ static void allocate_user_sgprs(struct nir_to_llvm_context *ctx,
 		break;
 	}
 
+	if (needs_view_index)
+		user_sgpr_info->sgpr_count++;
+
 	if (ctx->shader_info->info.loads_push_constants)
 		user_sgpr_info->sgpr_count += 2;
 
@@ -771,8 +797,8 @@ static void create_function(struct nir_to_llvm_context *ctx,
 	struct user_sgpr_info user_sgpr_info;
 	struct arg_info args = {};
 	LLVMValueRef desc_sets;
-
-	allocate_user_sgprs(ctx, stage, &user_sgpr_info);
+	bool needs_view_index = needs_view_index_sgpr(ctx, stage);
+	allocate_user_sgprs(ctx, stage, needs_view_index, &user_sgpr_info);
 
 	if (user_sgpr_info.need_ring_offsets && !ctx->options->supports_spill) {
 		add_arg(&args, ARG_SGPR, const_array(ctx->ac.v4i32, 16),
@@ -810,7 +836,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
 		declare_vs_specific_input_sgprs(ctx, stage, has_previous_stage,
 						previous_stage, &args);
 
-		if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.vs.as_es && !ctx->options->key.vs.as_ls && ctx->options->key.has_multiview_view_index))
+		if (needs_view_index)
 			add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->view_index);
 		if (ctx->options->key.vs.as_es)
 			add_arg(&args, ARG_SGPR, ctx->ac.i32,
@@ -854,7 +880,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
 				&ctx->tcs_out_layout);
 			add_arg(&args, ARG_SGPR, ctx->ac.i32,
 				&ctx->tcs_in_layout);
-			if (ctx->shader_info->info.needs_multiview_view_index)
+			if (needs_view_index)
 				add_arg(&args, ARG_SGPR, ctx->ac.i32,
 					&ctx->view_index);
 
@@ -879,7 +905,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
 				&ctx->tcs_out_layout);
 			add_arg(&args, ARG_SGPR, ctx->ac.i32,
 				&ctx->tcs_in_layout);
-			if (ctx->shader_info->info.needs_multiview_view_index)
+			if (needs_view_index)
 				add_arg(&args, ARG_SGPR, ctx->ac.i32,
 					&ctx->view_index);
 
@@ -898,7 +924,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
 					   &args, &desc_sets);
 
 		add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->tcs_offchip_layout);
-		if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.tes.as_es && ctx->options->key.has_multiview_view_index))
+		if (needs_view_index)
 			add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->view_index);
 
 		if (ctx->options->key.tes.as_es) {
@@ -945,7 +971,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
 				&ctx->gsvs_ring_stride);
 			add_arg(&args, ARG_SGPR, ctx->ac.i32,
 				&ctx->gsvs_num_entries);
-			if (ctx->shader_info->info.needs_multiview_view_index)
+			if (needs_view_index)
 				add_arg(&args, ARG_SGPR, ctx->ac.i32,
 					&ctx->view_index);
 
@@ -976,7 +1002,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
 				&ctx->gsvs_ring_stride);
 			add_arg(&args, ARG_SGPR, ctx->ac.i32,
 				&ctx->gsvs_num_entries);
-			if (ctx->shader_info->info.needs_multiview_view_index)
+			if (needs_view_index)
 				add_arg(&args, ARG_SGPR, ctx->ac.i32,
 					&ctx->view_index);
 
-- 
2.14.3



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