[Mesa-dev] [PATCH] ac/nir: account for view index in the user sgpr allocation.
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Jan 18 21:03:24 UTC 2018
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
On 01/18/2018 03:37 AM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> The view index user sgpr wasn't being accounted for properly,
> this refactors out the code to decide if it's required and then
> uses that info to account for it.
>
> Fixes: 180c1b924e (ac/nir: Add shader support for multiviews.)
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/amd/common/ac_nir_to_llvm.c | 42 +++++++++++++++++++++++++++++++++--------
> 1 file changed, 34 insertions(+), 8 deletions(-)
>
> diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
> index e07330ca5c8..e31d771025b 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -543,8 +543,31 @@ struct user_sgpr_info {
> bool indirect_all_descriptor_sets;
> };
>
> +static bool needs_view_index_sgpr(struct nir_to_llvm_context *ctx,
> + gl_shader_stage stage)
> +{
> + switch (stage) {
> + case MESA_SHADER_VERTEX:
> + if (ctx->shader_info->info.needs_multiview_view_index ||
> + (!ctx->options->key.vs.as_es && !ctx->options->key.vs.as_ls && ctx->options->key.has_multiview_view_index))
> + return true;
> + break;
> + case MESA_SHADER_TESS_EVAL:
> + if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.tes.as_es && ctx->options->key.has_multiview_view_index))
> + return true;
> + case MESA_SHADER_GEOMETRY:
> + case MESA_SHADER_TESS_CTRL:
> + if (ctx->shader_info->info.needs_multiview_view_index)
> + return true;
> + default:
> + break;
> + }
> + return false;
> +}
> +
> static void allocate_user_sgprs(struct nir_to_llvm_context *ctx,
> gl_shader_stage stage,
> + bool needs_view_index,
> struct user_sgpr_info *user_sgpr_info)
> {
> memset(user_sgpr_info, 0, sizeof(struct user_sgpr_info));
> @@ -600,6 +623,9 @@ static void allocate_user_sgprs(struct nir_to_llvm_context *ctx,
> break;
> }
>
> + if (needs_view_index)
> + user_sgpr_info->sgpr_count++;
> +
> if (ctx->shader_info->info.loads_push_constants)
> user_sgpr_info->sgpr_count += 2;
>
> @@ -771,8 +797,8 @@ static void create_function(struct nir_to_llvm_context *ctx,
> struct user_sgpr_info user_sgpr_info;
> struct arg_info args = {};
> LLVMValueRef desc_sets;
> -
> - allocate_user_sgprs(ctx, stage, &user_sgpr_info);
> + bool needs_view_index = needs_view_index_sgpr(ctx, stage);
> + allocate_user_sgprs(ctx, stage, needs_view_index, &user_sgpr_info);
>
> if (user_sgpr_info.need_ring_offsets && !ctx->options->supports_spill) {
> add_arg(&args, ARG_SGPR, const_array(ctx->ac.v4i32, 16),
> @@ -810,7 +836,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
> declare_vs_specific_input_sgprs(ctx, stage, has_previous_stage,
> previous_stage, &args);
>
> - if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.vs.as_es && !ctx->options->key.vs.as_ls && ctx->options->key.has_multiview_view_index))
> + if (needs_view_index)
> add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->view_index);
> if (ctx->options->key.vs.as_es)
> add_arg(&args, ARG_SGPR, ctx->ac.i32,
> @@ -854,7 +880,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
> &ctx->tcs_out_layout);
> add_arg(&args, ARG_SGPR, ctx->ac.i32,
> &ctx->tcs_in_layout);
> - if (ctx->shader_info->info.needs_multiview_view_index)
> + if (needs_view_index)
> add_arg(&args, ARG_SGPR, ctx->ac.i32,
> &ctx->view_index);
>
> @@ -879,7 +905,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
> &ctx->tcs_out_layout);
> add_arg(&args, ARG_SGPR, ctx->ac.i32,
> &ctx->tcs_in_layout);
> - if (ctx->shader_info->info.needs_multiview_view_index)
> + if (needs_view_index)
> add_arg(&args, ARG_SGPR, ctx->ac.i32,
> &ctx->view_index);
>
> @@ -898,7 +924,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
> &args, &desc_sets);
>
> add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->tcs_offchip_layout);
> - if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.tes.as_es && ctx->options->key.has_multiview_view_index))
> + if (needs_view_index)
> add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->view_index);
>
> if (ctx->options->key.tes.as_es) {
> @@ -945,7 +971,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
> &ctx->gsvs_ring_stride);
> add_arg(&args, ARG_SGPR, ctx->ac.i32,
> &ctx->gsvs_num_entries);
> - if (ctx->shader_info->info.needs_multiview_view_index)
> + if (needs_view_index)
> add_arg(&args, ARG_SGPR, ctx->ac.i32,
> &ctx->view_index);
>
> @@ -976,7 +1002,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
> &ctx->gsvs_ring_stride);
> add_arg(&args, ARG_SGPR, ctx->ac.i32,
> &ctx->gsvs_num_entries);
> - if (ctx->shader_info->info.needs_multiview_view_index)
> + if (needs_view_index)
> add_arg(&args, ARG_SGPR, ctx->ac.i32,
> &ctx->view_index);
>
>
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