[Mesa-dev] [PATCH] mesa: Only require independent blending for GLES 3.2.
Tapani Pälli
tapani.palli at intel.com
Fri Jan 19 08:24:47 UTC 2018
Yep, that is addition to GLES 3.2 spec.
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
On 01/19/2018 07:36 AM, Eric Anholt wrote:
> We've been requiring this since GLES 3.0 was introduced, but the GLES 3.2
> spec is the one that has "Supporting blending on a per-draw-buffer basis"
> in the new features. V3D 3.3 would require lowering blending to shader
> code to implement independent blending.
> ---
> src/mesa/main/version.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
> index 68079f4ebbba..1fce8fe7ca9c 100644
> --- a/src/mesa/main/version.c
> +++ b/src/mesa/main/version.c
> @@ -516,7 +516,6 @@ compute_version_es2(const struct gl_extensions *extensions,
> extensions->ARB_texture_float &&
> extensions->ARB_texture_rg &&
> extensions->ARB_depth_buffer_float &&
> - extensions->EXT_draw_buffers2 &&
> /* extensions->ARB_framebuffer_object && */
> extensions->EXT_framebuffer_sRGB &&
> extensions->EXT_packed_float &&
> @@ -546,6 +545,7 @@ compute_version_es2(const struct gl_extensions *extensions,
> extensions->ARB_gpu_shader5 &&
> extensions->EXT_shader_integer_mix);
> const bool ver_3_2 = (ver_3_1 &&
> + extensions->EXT_draw_buffers2 &&
> extensions->KHR_blend_equation_advanced &&
> extensions->KHR_robustness &&
> extensions->KHR_texture_compression_astc_ldr &&
>
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