[Mesa-dev] [PATCH] radeonsi/nir: add primitive id to inputs scan
Timothy Arceri
tarceri at itsqueeze.com
Fri Jan 19 11:46:23 UTC 2018
Fixes the following piglit tests:
arb_tessellation_shader/fs-primitiveid-instanced
glsl-1.50/primitive-id-no-gs
glsl-1.50/primitive-id-no-gs-first-vertex
glsl-1.50/primitive-id-no-gs-instanced
glsl-1.50/primitive-id-no-gs-strip
glsl-1.50/primitive-id-no-gs-strip-first-vertex
---
src/gallium/drivers/radeonsi/si_shader_nir.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index 4455322392..2f19bae813 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -315,6 +315,9 @@ void si_nir_scan_shader(const struct nir_shader *nir,
info->input_semantic_name[i] = semantic_name;
info->input_semantic_index[i] = semantic_index;
+ if (semantic_name == TGSI_SEMANTIC_PRIMID)
+ info->uses_primid = true;
+
if (variable->data.sample)
info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE;
else if (variable->data.centroid)
--
2.14.3
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