[Mesa-dev] [PATCH] radv: restore previous stencil reference after depth-stencil clear
Matthew Nicholls
mnicholls at feralinteractive.com
Fri Jan 19 14:11:48 UTC 2018
Cc: mesa-stable at lists.freedesktop.org
---
src/amd/vulkan/radv_meta_clear.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c
index b42ecedfc9..98fb8fa6a7 100644
--- a/src/amd/vulkan/radv_meta_clear.c
+++ b/src/amd/vulkan/radv_meta_clear.c
@@ -624,6 +624,7 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
VK_SHADER_STAGE_VERTEX_BIT, 0, 4,
&clear_value.depth);
+ uint32_t prev_reference = cmd_buffer->state.dynamic.stencil_reference.front;
if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
radv_CmdSetStencilReference(cmd_buffer_h, VK_STENCIL_FACE_FRONT_BIT,
clear_value.stencil);
@@ -658,6 +659,11 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &clear_rect->rect);
radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, clear_rect->baseArrayLayer);
+
+ if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+ radv_CmdSetStencilReference(cmd_buffer_h, VK_STENCIL_FACE_FRONT_BIT,
+ prev_reference);
+ }
}
static bool
--
2.13.6
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