[Mesa-dev] [PATCH 05/17] mesa: move vbo_count_tessellated_primitives() to api_validate.c

Brian Paul brianp at vmware.com
Fri Jan 19 17:46:55 UTC 2018


It's only used in this file and has nothing VBO-specific about it.
---
 src/mesa/main/api_validate.c | 68 ++++++++++++++++++++++++++++++++++++++++++--
 src/mesa/vbo/vbo.h           |  4 ---
 src/mesa/vbo/vbo_exec.c      | 65 ------------------------------------------
 3 files changed, 65 insertions(+), 72 deletions(-)

diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 6ccb9e7..7b91fdf 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -35,7 +35,6 @@
 #include "state.h"
 #include "transformfeedback.h"
 #include "uniforms.h"
-#include "vbo/vbo.h"
 #include "program/prog_print.h"
 
 
@@ -829,6 +828,69 @@ need_xfb_remaining_prims_check(const struct gl_context *ctx)
 }
 
 
+/**
+ * Figure out the number of transform feedback primitives that will be output
+ * considering the drawing mode, number of vertices, and instance count,
+ * assuming that no geometry shading is done and primitive restart is not
+ * used.
+ *
+ * This is used by driver back-ends in implementing the PRIMITIVES_GENERATED
+ * and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries.  It is also used to
+ * pre-validate draw calls in GLES3 (where draw calls only succeed if there is
+ * enough room in the transform feedback buffer for the result).
+ */
+static size_t
+count_tessellated_primitives(GLenum mode, GLuint count, GLuint num_instances)
+{
+   size_t num_primitives;
+   switch (mode) {
+   case GL_POINTS:
+      num_primitives = count;
+      break;
+   case GL_LINE_STRIP:
+      num_primitives = count >= 2 ? count - 1 : 0;
+      break;
+   case GL_LINE_LOOP:
+      num_primitives = count >= 2 ? count : 0;
+      break;
+   case GL_LINES:
+      num_primitives = count / 2;
+      break;
+   case GL_TRIANGLE_STRIP:
+   case GL_TRIANGLE_FAN:
+   case GL_POLYGON:
+      num_primitives = count >= 3 ? count - 2 : 0;
+      break;
+   case GL_TRIANGLES:
+      num_primitives = count / 3;
+      break;
+   case GL_QUAD_STRIP:
+      num_primitives = count >= 4 ? ((count / 2) - 1) * 2 : 0;
+      break;
+   case GL_QUADS:
+      num_primitives = (count / 4) * 2;
+      break;
+   case GL_LINES_ADJACENCY:
+      num_primitives = count / 4;
+      break;
+   case GL_LINE_STRIP_ADJACENCY:
+      num_primitives = count >= 4 ? count - 3 : 0;
+      break;
+   case GL_TRIANGLES_ADJACENCY:
+      num_primitives = count / 6;
+      break;
+   case GL_TRIANGLE_STRIP_ADJACENCY:
+      num_primitives = count >= 6 ? (count - 4) / 2 : 0;
+      break;
+   default:
+      assert(!"Unexpected primitive type in count_tessellated_primitives");
+      num_primitives = 0;
+      break;
+   }
+   return num_primitives * num_instances;
+}
+
+
 static bool
 validate_draw_arrays(struct gl_context *ctx, const char *func,
                      GLenum mode, GLsizei count, GLsizei numInstances)
@@ -849,7 +911,7 @@ validate_draw_arrays(struct gl_context *ctx, const char *func,
    if (need_xfb_remaining_prims_check(ctx)) {
       struct gl_transform_feedback_object *xfb_obj
          = ctx->TransformFeedback.CurrentObject;
-      size_t prim_count = vbo_count_tessellated_primitives(mode, count, numInstances);
+      size_t prim_count = count_tessellated_primitives(mode, count, numInstances);
       if (xfb_obj->GlesRemainingPrims < prim_count) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
                      "%s(exceeds transform feedback size)", func);
@@ -937,7 +999,7 @@ _mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode,
       size_t xfb_prim_count = 0;
 
       for (i = 0; i < primcount; ++i)
-         xfb_prim_count += vbo_count_tessellated_primitives(mode, count[i], 1);
+         xfb_prim_count += count_tessellated_primitives(mode, count[i], 1);
 
       if (xfb_obj->GlesRemainingPrims < xfb_prim_count) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index ffbb201..c1c3e0e 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -196,10 +196,6 @@ void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
 void vbo_set_indirect_draw_func(struct gl_context *ctx,
                                 vbo_indirect_draw_func func);
 
-size_t
-vbo_count_tessellated_primitives(GLenum mode, GLuint count,
-                                 GLuint num_instances);
-
 void
 vbo_try_prim_conversion(struct _mesa_prim *p);
 
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
index dc26dfd..4320738 100644
--- a/src/mesa/vbo/vbo_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -70,71 +70,6 @@ void vbo_exec_destroy( struct gl_context *ctx )
 
 
 /**
- * Figure out the number of transform feedback primitives that will be output
- * considering the drawing mode, number of vertices, and instance count,
- * assuming that no geometry shading is done and primitive restart is not
- * used.
- *
- * This is used by driver back-ends in implementing the PRIMITIVES_GENERATED
- * and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries.  It is also used to
- * pre-validate draw calls in GLES3 (where draw calls only succeed if there is
- * enough room in the transform feedback buffer for the result).
- */
-size_t
-vbo_count_tessellated_primitives(GLenum mode, GLuint count,
-                                 GLuint num_instances)
-{
-   size_t num_primitives;
-   switch (mode) {
-   case GL_POINTS:
-      num_primitives = count;
-      break;
-   case GL_LINE_STRIP:
-      num_primitives = count >= 2 ? count - 1 : 0;
-      break;
-   case GL_LINE_LOOP:
-      num_primitives = count >= 2 ? count : 0;
-      break;
-   case GL_LINES:
-      num_primitives = count / 2;
-      break;
-   case GL_TRIANGLE_STRIP:
-   case GL_TRIANGLE_FAN:
-   case GL_POLYGON:
-      num_primitives = count >= 3 ? count - 2 : 0;
-      break;
-   case GL_TRIANGLES:
-      num_primitives = count / 3;
-      break;
-   case GL_QUAD_STRIP:
-      num_primitives = count >= 4 ? ((count / 2) - 1) * 2 : 0;
-      break;
-   case GL_QUADS:
-      num_primitives = (count / 4) * 2;
-      break;
-   case GL_LINES_ADJACENCY:
-      num_primitives = count / 4;
-      break;
-   case GL_LINE_STRIP_ADJACENCY:
-      num_primitives = count >= 4 ? count - 3 : 0;
-      break;
-   case GL_TRIANGLES_ADJACENCY:
-      num_primitives = count / 6;
-      break;
-   case GL_TRIANGLE_STRIP_ADJACENCY:
-      num_primitives = count >= 6 ? (count - 4) / 2 : 0;
-      break;
-   default:
-      assert(!"Unexpected primitive type in count_tessellated_primitives");
-      num_primitives = 0;
-      break;
-   }
-   return num_primitives * num_instances;
-}
-
-
-
-/**
  * In some degenarate cases we can improve our ability to merge
  * consecutive primitives.  For example:
  * glBegin(GL_LINE_STRIP);
-- 
2.7.4



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