[Mesa-dev] [PATCH 14/17] vbo: remove unused vbo_any_varyings_in_vbos() function
Brian Paul
brianp at vmware.com
Fri Jan 19 17:47:04 UTC 2018
---
src/mesa/vbo/vbo.h | 3 ---
src/mesa/vbo/vbo_rebase.c | 10 ----------
2 files changed, 13 deletions(-)
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index ec2ac0e..0007029 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -153,10 +153,7 @@ void vbo_split_prims( struct gl_context *ctx,
const struct split_limits *limits );
-/* Helpers for dealing translating away non-zero min_index.
- */
GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
-GLboolean vbo_any_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
void vbo_rebase_prims( struct gl_context *ctx,
const struct gl_vertex_array *arrays[],
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index 9f5dc46..a9d8ff9 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -91,16 +91,6 @@ GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] )
return GL_TRUE;
}
-GLboolean vbo_any_varyings_in_vbos( const struct gl_vertex_array *arrays[] )
-{
- GLuint i;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- if (arrays[i]->BufferObj->Name != 0)
- return GL_TRUE;
-
- return GL_FALSE;
-}
/* Adjust primitives, indices and vertex definitions so that min_index
* becomes zero. There are lots of reasons for wanting to do this, eg:
--
2.7.4
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