[Mesa-dev] [PATCH 18/20] swr/rast: Enable simd16 vertex shaders
George Kyriazis
george.kyriazis at intel.com
Fri Jan 19 21:47:13 UTC 2018
Flip the switch(es) to enable simd16 vertex shaders:
USE_SIMD16_SHADERS and USE_SIMD16_VS
Both have to be enabled at the same time. Currently, just setting
USE_SIMD16_SHADERS does not work correctly.
---
src/gallium/drivers/swr/rasterizer/core/knobs.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/swr/rasterizer/core/knobs.h b/src/gallium/drivers/swr/rasterizer/core/knobs.h
index b6ab382..657c2ee 100644
--- a/src/gallium/drivers/swr/rasterizer/core/knobs.h
+++ b/src/gallium/drivers/swr/rasterizer/core/knobs.h
@@ -41,8 +41,8 @@
#define ENABLE_AVX512_SIMD16 1
#define USE_8x2_TILE_BACKEND 1
#define USE_SIMD16_FRONTEND 1
-#define USE_SIMD16_SHADERS 0 // requires USE_SIMD16_FRONTEND
-#define USE_SIMD16_VS 0 // requires USE_SIMD16_SHADERS
+#define USE_SIMD16_SHADERS 1 // requires USE_SIMD16_FRONTEND
+#define USE_SIMD16_VS 1 // requires USE_SIMD16_SHADERS
///////////////////////////////////////////////////////////////////////////////
// Architecture validation
--
2.7.4
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