[Mesa-dev] [PATCH v2 01/24] intel/isl: Codify AUX operations in an enum
Jason Ekstrand
jason at jlekstrand.net
Fri Jan 19 23:47:18 UTC 2018
Right now, we have different entrypoints and enums in blorp for these
different operations. This provides us a central enum which we can
begin to transition to.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery at intel.com>
---
src/intel/isl/isl.h | 74 +++++++++++++++++++++++++++++++++++------------------
1 file changed, 49 insertions(+), 25 deletions(-)
diff --git a/src/intel/isl/isl.h b/src/intel/isl/isl.h
index e3acb0e..fda2411 100644
--- a/src/intel/isl/isl.h
+++ b/src/intel/isl/isl.h
@@ -661,31 +661,8 @@ enum isl_aux_usage {
*
* Drawing with or without aux enabled may implicitly cause the surface to
* transition between these states. There are also four types of auxiliary
- * compression operations which cause an explicit transition:
- *
- * 1) Fast Clear: This operation writes the magic "clear" value to the
- * auxiliary surface. This operation will safely transition any slice
- * of a surface from any state to the clear state so long as the entire
- * slice is fast cleared at once. A fast clear that only covers part of
- * a slice of a surface is called a partial fast clear.
- *
- * 2) Full Resolve: This operation combines the auxiliary surface data
- * with the primary surface data and writes the result to the primary.
- * For HiZ, the docs call this a depth resolve. For CCS, the hardware
- * full resolve operation does both a full resolve and an ambiguate so
- * it actually takes you all the way to the pass-through state.
- *
- * 3) Partial Resolve: This operation considers blocks which are in the
- * "clear" state and writes the clear value directly into the primary or
- * auxiliary surface. Once this operation completes, the surface is
- * still compressed but no longer references the clear color. This
- * operation is only available for CCS.
- *
- * 4) Ambiguate: This operation throws away the current auxiliary data and
- * replaces it with the magic pass-through value. If an ambiguate
- * operation is performed when the primary surface does not contain 100%
- * of the data, data will be lost. This operation is only implemented
- * in hardware for depth where it is called a HiZ resolve.
+ * compression operations which cause an explicit transition which are
+ * described by the isl_aux_op enum below.
*
* Not all operations are valid or useful in all states. The diagram below
* contains a complete description of the states and all valid and useful
@@ -787,6 +764,53 @@ enum isl_aux_state {
ISL_AUX_STATE_AUX_INVALID,
};
+/**
+ * Enum which describes explicit aux transition operations.
+ */
+enum isl_aux_op {
+ ISL_AUX_OP_NONE,
+
+ /** Fast Clear
+ *
+ * This operation writes the magic "clear" value to the auxiliary surface.
+ * This operation will safely transition any slice of a surface from any
+ * state to the clear state so long as the entire slice is fast cleared at
+ * once. A fast clear that only covers part of a slice of a surface is
+ * called a partial fast clear.
+ */
+ ISL_AUX_OP_FAST_CLEAR,
+
+ /** Full Resolve
+ *
+ * This operation combines the auxiliary surface data with the primary
+ * surface data and writes the result to the primary. For HiZ, the docs
+ * call this a depth resolve. For CCS, the hardware full resolve operation
+ * does both a full resolve and an ambiguate so it actually takes you all
+ * the way to the pass-through state.
+ */
+ ISL_AUX_OP_FULL_RESOLVE,
+
+ /** Partial Resolve
+ *
+ * This operation considers blocks which are in the "clear" state and
+ * writes the clear value directly into the primary or auxiliary surface.
+ * Once this operation completes, the surface is still compressed but no
+ * longer references the clear color. This operation is only available
+ * for CCS_E.
+ */
+ ISL_AUX_OP_PARTIAL_RESOLVE,
+
+ /** Ambiguate
+ *
+ * This operation throws away the current auxiliary data and replaces it
+ * with the magic pass-through value. If an ambiguate operation is
+ * performed when the primary surface does not contain 100% of the data,
+ * data will be lost. This operation is only implemented in hardware for
+ * depth where it is called a HiZ resolve.
+ */
+ ISL_AUX_OP_AMBIGUATE,
+};
+
/* TODO(chadv): Explain */
enum isl_array_pitch_span {
ISL_ARRAY_PITCH_SPAN_FULL,
--
2.5.0.400.gff86faf
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