[Mesa-dev] [PATCH 1/2] ac: fix gs load inputs type
Timothy Arceri
tarceri at itsqueeze.com
Mon Jan 22 07:31:17 UTC 2018
This fixes the scenario where the input is a struct. With this
the Unreal engines Elemental demo now works on radeonsi.
---
src/amd/common/ac_nir_to_llvm.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 2c9b85bf82..1b4b877205 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -3189,16 +3189,17 @@ static LLVMValueRef visit_load_var(struct ac_nir_context *ctx,
}
if (ctx->stage == MESA_SHADER_GEOMETRY) {
+ LLVMTypeRef type = LLVMIntTypeInContext(ctx->ac.context, instr->dest.ssa.bit_size);
LLVMValueRef indir_index;
unsigned const_index, vertex_index;
get_deref_offset(ctx, instr->variables[0],
false, &vertex_index, NULL,
&const_index, &indir_index);
+
return ctx->abi->load_inputs(ctx->abi, instr->variables[0]->var->data.location,
instr->variables[0]->var->data.driver_location,
instr->variables[0]->var->data.location_frac, ve,
- vertex_index, const_index,
- nir2llvmtype(ctx, instr->variables[0]->var->type));
+ vertex_index, const_index, type);
}
for (unsigned chan = comp; chan < ve + comp; chan++) {
--
2.14.3
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