[Mesa-dev] [PATCH] ac: fix image load store for GLSL_SAMPLER_DIM_3D
Nicolai Hähnle
nhaehnle at gmail.com
Mon Jan 22 13:18:25 UTC 2018
On 20.01.2018 04:11, Timothy Arceri wrote:
> Fixes the following piglit tests:
>
> arb_shader_image_load_store/layer/image3d/layered binding test
> arb_shader_image_load_store/max-size/image3d max size test/2048x8x8x1
> arb_shader_image_load_store/max-size/image3d max size test/8x2048x8x1
> arb_shader_image_load_store/max-size/image3d max size test/8x8x2048x1
> arb_shader_image_load_store/semantics/imageload/vertex shader/rgba32f/image3d test
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> ---
> src/amd/common/ac_nir_to_llvm.c | 4 +++-
> 1 file changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
> index 781e4a905b..ac3a949bd3 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -3634,6 +3634,7 @@ static LLVMValueRef visit_image_load(struct ac_nir_context *ctx,
> } else {
> bool is_da = glsl_sampler_type_is_array(type) ||
> glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_CUBE ||
> + glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_3D ||
> glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_SUBPASS ||
> glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_SUBPASS_MS;
> LLVMValueRef da = is_da ? ctx->ac.i1true : ctx->ac.i1false;
> @@ -3692,7 +3693,8 @@ static void visit_image_store(struct ac_nir_context *ctx,
> params, 6, 0);
> } else {
> bool is_da = glsl_sampler_type_is_array(type) ||
> - glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_CUBE;
> + glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_CUBE ||
> + glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_3D;
> LLVMValueRef da = is_da ? ctx->ac.i1true : ctx->ac.i1false;
> LLVMValueRef slc = ctx->ac.i1false;
>
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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