[Mesa-dev] [PATCH 2/7] egl: add support for EGL_ANDROID_blob_cache
Tapani Pälli
tapani.palli at intel.com
Tue Jan 23 08:23:32 UTC 2018
On 01/22/2018 04:05 PM, Emil Velikov wrote:
> On 19 January 2018 at 06:53, Tapani Pälli <tapani.palli at intel.com> wrote:
>>
>>
>> On 01/18/2018 04:55 PM, Emil Velikov wrote:
>>>
>>> On 17 January 2018 at 16:11, Tapani Pälli <tapani.palli at intel.com> wrote:
>>>>
>>>>
>>>>
>>>> On 17.01.2018 13:28, Nicolai Hähnle wrote:
>>>>>
>>>>>
>>>>> On 16.01.2018 18:45, Emil Velikov wrote:
>>>>>>
>>>>>>
>>>>>> Hi Tapani,
>>>>>>
>>>>>> On 15 January 2018 at 12:31, Tapani Pälli <tapani.palli at intel.com>
>>>>>> wrote:
>>>>>>
>>>>>>> +static void
>>>>>>> +update_blob_cache_functions(struct dri2_egl_display *dri2_dpy,
>>>>>>> + struct dri2_egl_context *dri2_ctx)
>>>>>>> +{
>>>>>>> + if (!dri2_dpy || !dri2_ctx)
>>>>>>> + return;
>>>>>>
>>>>>>
>>>>>> AFAICT dri2_dpy can never be NULL.
>>>>>>
>>>>>>> +
>>>>>>> + /* No blob support. */
>>>>>>> + if (!dri2_dpy->blob)
>>>>>>> + return;
>>>>>>> +
>>>>>>> + /* No functions to set. */
>>>>>>> + if (!dri2_dpy->blob_cache_set)
>>>>>>> + return;
>>>>>>> +
>>>>>>> + dri2_dpy->blob->set_cache_funcs(dri2_ctx->dri_context,
>>>>>>> + dri2_dpy->blob_cache_set,
>>>>>>> + dri2_dpy->blob_cache_get);
>>>>>>> +}
>>>>>>> +
>>>>>>
>>>>>>
>>>>>> I'm wondering why you opted to make set_cache_funcs dri_context
>>>>>> specific as opposed to dri_screen.
>>>>>> The latter seems to align better to EGLDisplay.
>>>>>>
>>>>>> Plus doing so will simplify the existing code - no hunk in
>>>>>> dri2_make_current, no dri2_dpy->blob/blob_cache_set checks, etc.
>>>>>
>>>>>
>>>>>
>>>>> Yes, please make it a screen thing. It just makes more sense, and
>>>>> there's
>>>>> precedent in Gallium, where the disk-cache is a per-pipe_screen object
>>>>> as
>>>>> well.
>>>>
>>>>
>>>>
>>>> I chose context because eventually I need to access disk_cache which is
>>>> part
>>>> of gl_context. I'm not sure how would I propagate the set/get there from
>>>> dri_screen?
>>>>
>>> Gallium does the following during create_context. I'm not sure if
>>> there's any particular reason why i965 cannot do the same.
>>> Tim, you've worked a fair bit in the area do you see any drawbacks?
>>>
>>> ctx->Cache = pipe->screen->det_dist_shader_cache(pipe->screen);
>>>
>>
>> One problem is that client might set the callbacks only after context
>> creation so we need to be able to do this during set_cache_funcs(). Now it
>> works fine because we pass context there.
>>
> I don't see why that would be an issue. Both ctx::cache and
> screen::cache are pointer to a single instance.
> Hence, as we deref. screen::cache and update the callbacks, everything
> will be fine from ctx POV - no need to update for each make_current
> call/etc.
>
> Am I having a dull moment here?
I was confused since that is not how it works with i965. We create cache
during context creation and store it in context (gl_context::Cache).
This happens for each context and they get a unique disk_cache pointer.
I understand your proposal would be to move Cache to screen structure
and utilize this same disk_cache instance from each context. I guess it
should be possible and could be done separately before blob cache
implementation.
// Tapani
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