[Mesa-dev] [PATCH] mesa: remove DummyShader from atifragshader.c
Miklós Máté
mtmkls at gmail.com
Tue Jan 23 17:55:18 UTC 2018
Could someone please take a look at this patch?
MM
On 20/12/17 17:33, Miklós Máté wrote:
> It's much cleaner to allocate a normal shader struct when
> GenFragmentShadersATI is called.
>
> Signed-off-by: Miklós Máté <mtmkls at gmail.com>
> ---
> src/mesa/main/atifragshader.c | 21 ++++++++++-----------
> 1 file changed, 10 insertions(+), 11 deletions(-)
>
> diff --git a/src/mesa/main/atifragshader.c b/src/mesa/main/atifragshader.c
> index 6b636f1dc7..0a5ba26310 100644
> --- a/src/mesa/main/atifragshader.c
> +++ b/src/mesa/main/atifragshader.c
> @@ -34,8 +34,6 @@
>
> #define MESA_DEBUG_ATI_FS 0
>
> -static struct ati_fragment_shader DummyShader;
> -
>
> /**
> * Allocate and initialize a new ATI fragment shader object.
> @@ -61,9 +59,6 @@ _mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_sha
> {
> GLuint i;
>
> - if (s == &DummyShader)
> - return;
> -
> for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
> free(s->Instructions[i]);
> free(s->SetupInst[i]);
> @@ -205,7 +200,13 @@ _mesa_GenFragmentShadersATI(GLuint range)
>
> first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ATIShaders, range);
> for (i = 0; i < range; i++) {
> - _mesa_HashInsertLocked(ctx->Shared->ATIShaders, first + i, &DummyShader);
> + struct ati_fragment_shader *newProg = _mesa_new_ati_fragment_shader(ctx, first + i);
> + if (!newProg) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFragmentShaderATI");
> + _mesa_HashUnlockMutex(ctx->Shared->ATIShaders);
> + return;
> + }
> + _mesa_HashInsertLocked(ctx->Shared->ATIShaders, first + i, newProg);
> }
>
> _mesa_HashUnlockMutex(ctx->Shared->ATIShaders);
> @@ -246,7 +247,7 @@ _mesa_BindFragmentShaderATI(GLuint id)
> else {
> newProg = (struct ati_fragment_shader *)
> _mesa_HashLookup(ctx->Shared->ATIShaders, id);
> - if (!newProg || newProg == &DummyShader) {
> + if (!newProg) {
> /* allocate a new program now */
> newProg = _mesa_new_ati_fragment_shader(ctx, id);
> if (!newProg) {
> @@ -279,10 +280,8 @@ _mesa_DeleteFragmentShaderATI(GLuint id)
> if (id != 0) {
> struct ati_fragment_shader *prog = (struct ati_fragment_shader *)
> _mesa_HashLookup(ctx->Shared->ATIShaders, id);
> - if (prog == &DummyShader) {
> - _mesa_HashRemove(ctx->Shared->ATIShaders, id);
> - }
> - else if (prog) {
> +
> + if (prog) {
> if (ctx->ATIFragmentShader.Current &&
> ctx->ATIFragmentShader.Current->Id == id) {
> FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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