[Mesa-dev] [PATCH] mesa: remove DummyShader from atifragshader.c

Miklós Máté mtmkls at gmail.com
Tue Jan 23 17:55:18 UTC 2018


Could someone please take a look at this patch?

MM

On 20/12/17 17:33, Miklós Máté wrote:
> It's much cleaner to allocate a normal shader struct when
> GenFragmentShadersATI is called.
>
> Signed-off-by: Miklós Máté <mtmkls at gmail.com>
> ---
>   src/mesa/main/atifragshader.c | 21 ++++++++++-----------
>   1 file changed, 10 insertions(+), 11 deletions(-)
>
> diff --git a/src/mesa/main/atifragshader.c b/src/mesa/main/atifragshader.c
> index 6b636f1dc7..0a5ba26310 100644
> --- a/src/mesa/main/atifragshader.c
> +++ b/src/mesa/main/atifragshader.c
> @@ -34,8 +34,6 @@
>   
>   #define MESA_DEBUG_ATI_FS 0
>   
> -static struct ati_fragment_shader DummyShader;
> -
>   
>   /**
>    * Allocate and initialize a new ATI fragment shader object.
> @@ -61,9 +59,6 @@ _mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_sha
>   {
>      GLuint i;
>   
> -   if (s == &DummyShader)
> -      return;
> -
>      for (i = 0; i < MAX_NUM_PASSES_ATI; i++) {
>         free(s->Instructions[i]);
>         free(s->SetupInst[i]);
> @@ -205,7 +200,13 @@ _mesa_GenFragmentShadersATI(GLuint range)
>   
>      first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ATIShaders, range);
>      for (i = 0; i < range; i++) {
> -      _mesa_HashInsertLocked(ctx->Shared->ATIShaders, first + i, &DummyShader);
> +      struct ati_fragment_shader *newProg = _mesa_new_ati_fragment_shader(ctx, first + i);
> +      if (!newProg) {
> +         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFragmentShaderATI");
> +         _mesa_HashUnlockMutex(ctx->Shared->ATIShaders);
> +         return;
> +      }
> +      _mesa_HashInsertLocked(ctx->Shared->ATIShaders, first + i, newProg);
>      }
>   
>      _mesa_HashUnlockMutex(ctx->Shared->ATIShaders);
> @@ -246,7 +247,7 @@ _mesa_BindFragmentShaderATI(GLuint id)
>      else {
>         newProg = (struct ati_fragment_shader *)
>            _mesa_HashLookup(ctx->Shared->ATIShaders, id);
> -      if (!newProg || newProg == &DummyShader) {
> +      if (!newProg) {
>   	 /* allocate a new program now */
>   	 newProg = _mesa_new_ati_fragment_shader(ctx, id);
>   	 if (!newProg) {
> @@ -279,10 +280,8 @@ _mesa_DeleteFragmentShaderATI(GLuint id)
>      if (id != 0) {
>         struct ati_fragment_shader *prog = (struct ati_fragment_shader *)
>   	 _mesa_HashLookup(ctx->Shared->ATIShaders, id);
> -      if (prog == &DummyShader) {
> -	 _mesa_HashRemove(ctx->Shared->ATIShaders, id);
> -      }
> -      else if (prog) {
> +
> +      if (prog) {
>   	 if (ctx->ATIFragmentShader.Current &&
>   	     ctx->ATIFragmentShader.Current->Id == id) {
>   	     FLUSH_VERTICES(ctx, _NEW_PROGRAM);




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