[Mesa-dev] [PATCH 1/8] mesa: Get the point size array state from varying_vp_inputs.
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Sat Jan 27 19:09:41 UTC 2018
From: Mathias Fröhlich <mathias.froehlich at web.de>
For the state key for hashing fixed function
vertex shaders, The varying_vp_inputs bitmask already
contains the point size array enabled information.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
src/mesa/main/ffvertex_prog.c | 6 +-----
1 file changed, 1 insertion(+), 5 deletions(-)
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 44fbf4fb8a..605c501b24 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -64,7 +64,6 @@ struct state_key {
unsigned fog_distance_mode:2;
unsigned separate_specular:1;
unsigned point_attenuated:1;
- unsigned point_array:1;
unsigned texture_enabled_global:1;
unsigned fragprog_inputs_read:12;
@@ -228,9 +227,6 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key )
if (ctx->Point._Attenuated)
key->point_attenuated = 1;
- if (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled)
- key->point_array = 1;
-
if (ctx->Texture._TexGenEnabled ||
ctx->Texture._TexMatEnabled ||
ctx->Texture._MaxEnabledTexImageUnit != -1)
@@ -1589,7 +1585,7 @@ static void build_tnl_program( struct tnl_program *p )
if (p->state->point_attenuated)
build_atten_pointsize(p);
- else if (p->state->point_array)
+ else if (p->state->varying_vp_inputs & VERT_BIT_POINT_SIZE)
build_array_pointsize(p);
/* Finish up:
--
2.14.3
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