[Mesa-dev] [PATCH shaderdb 1/2] run: fall back to v3.1 core ctx if v3.2 fails
Matt Turner
mattst88 at gmail.com
Sun Jan 28 00:02:20 UTC 2018
On Sat, Jan 27, 2018 at 10:06 AM, Rob Clark <robdclark at gmail.com> wrote:
> Signed-off-by: Rob Clark <robdclark at gmail.com>
> ---
> run.c | 12 ++++++++++++
> 1 file changed, 12 insertions(+)
>
> diff --git a/run.c b/run.c
> index 69fe23d..20a0a6a 100644
> --- a/run.c
> +++ b/run.c
> @@ -520,6 +520,18 @@ main(int argc, char **argv)
> };
> EGLContext core_ctx = eglCreateContext(egl_dpy, cfg, EGL_NO_CONTEXT,
> attribs);
> +
> + if (core_ctx == EGL_NO_CONTEXT) {
> + static const EGLint attribs_31[] = {
> + EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR,
> + EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
Profiles are only introduced in v3.2. I can't see how this can work.
> + EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
> + EGL_CONTEXT_MINOR_VERSION_KHR, 1,
> + EGL_NONE
> + };
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