[Mesa-dev] [PATCH shaderdb 1/2] run: fall back to v3.1 core ctx if v3.2 fails

Matt Turner mattst88 at gmail.com
Sun Jan 28 00:02:20 UTC 2018


On Sat, Jan 27, 2018 at 10:06 AM, Rob Clark <robdclark at gmail.com> wrote:
> Signed-off-by: Rob Clark <robdclark at gmail.com>
> ---
>  run.c | 12 ++++++++++++
>  1 file changed, 12 insertions(+)
>
> diff --git a/run.c b/run.c
> index 69fe23d..20a0a6a 100644
> --- a/run.c
> +++ b/run.c
> @@ -520,6 +520,18 @@ main(int argc, char **argv)
>      };
>      EGLContext core_ctx = eglCreateContext(egl_dpy, cfg, EGL_NO_CONTEXT,
>                                             attribs);
> +
> +    if (core_ctx == EGL_NO_CONTEXT) {
> +        static const EGLint attribs_31[] = {
> +            EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR,
> +            EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,

Profiles are only introduced in v3.2. I can't see how this can work.

> +            EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
> +            EGL_CONTEXT_MINOR_VERSION_KHR, 1,
> +            EGL_NONE
> +        };


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