[Mesa-dev] [PATCH 1/3] vbo: print first element of the VAO when the binding stride is 0
Andres Gomez
agomez at igalia.com
Sun Jan 28 23:35:15 UTC 2018
Cc: Mathias Fröhlich <mathias.froehlich at web.de>
Cc: Brian Paul <brianp at vmware.com>
Signed-off-by: Andres Gomez <agomez at igalia.com>
---
src/mesa/vbo/vbo_exec_array.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index d990fdf7a8d..aa5f3cbf23e 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -286,14 +286,15 @@ print_draw_arrays(struct gl_context *ctx,
_mesa_vertex_attrib_address(array, binding);
float *f = (float *) (p + offset);
int *k = (int *) f;
- int i;
+ int i = 0;
int n = (count * binding->Stride) / 4;
if (n > 32)
n = 32;
printf(" Data at offset %d:\n", offset);
- for (i = 0; i < n; i++) {
+ do {
printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
- }
+ i++;
+ } while (i < n);
ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
}
}
--
2.15.1
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