[Mesa-dev] [PATCH] st/glsl_to_nir: remove dead io after conversion to nir
Timothy Arceri
tarceri at itsqueeze.com
Mon Jan 29 06:36:36 UTC 2018
This fixes an assert in nir_lower_var_copies() for some bioshock
shaders where an unused clipdistance array has no size.
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 02378bc796..34850fb88c 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -313,6 +313,10 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
nir_shader *nir = glsl_to_nir(shader_program, stage, options);
+ nir_variable_mode mask =
+ (nir_variable_mode) (nir_var_shader_in | nir_var_shader_out);
+ nir_remove_dead_variables(nir, mask);
+
st_nir_opts(nir);
return nir;
--
2.14.3
More information about the mesa-dev
mailing list