[Mesa-dev] [PATCH] st/glsl_to_nir: remove dead io after conversion to nir

Timothy Arceri tarceri at itsqueeze.com
Mon Jan 29 06:36:36 UTC 2018


This fixes an assert in nir_lower_var_copies() for some bioshock
shaders where an unused clipdistance array has no size.
---
 src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 02378bc796..34850fb88c 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -313,6 +313,10 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
 
    nir_shader *nir = glsl_to_nir(shader_program, stage, options);
 
+   nir_variable_mode mask =
+      (nir_variable_mode) (nir_var_shader_in | nir_var_shader_out);
+   nir_remove_dead_variables(nir, mask);
+
    st_nir_opts(nir);
 
    return nir;
-- 
2.14.3



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