[Mesa-dev] [PATCH 2/3] ac/shader: scan if vertex shaders need base_vertex or start_instance
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Jan 29 11:39:59 UTC 2018
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/common/ac_shader_info.c | 35 ++++++++++++++++++++++++++++++++---
src/amd/common/ac_shader_info.h | 2 ++
2 files changed, 34 insertions(+), 3 deletions(-)
diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c
index d771cd250d..749e13f350 100644
--- a/src/amd/common/ac_shader_info.c
+++ b/src/amd/common/ac_shader_info.c
@@ -44,6 +44,12 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
case nir_intrinsic_load_instance_id:
info->vs.needs_instance_id = true;
break;
+ case nir_intrinsic_load_base_instance:
+ info->vs.needs_start_instance = true;
+ break;
+ case nir_intrinsic_load_base_vertex:
+ info->vs.needs_base_vertex = true;
+ break;
case nir_intrinsic_load_num_work_groups:
info->cs.uses_grid_size = true;
break;
@@ -167,12 +173,35 @@ gather_info_block(const nir_shader *nir, const nir_block *block,
}
static void
-gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
+gather_info_input_decl_vs(const nir_shader *nir,
+ const struct ac_nir_compiler_options *options,
+ const nir_variable *var,
+ struct ac_shader_info *info)
+{
+ unsigned attrib_count = glsl_count_attribute_slots(var->type, true);
+ int index = var->data.location - VERT_ATTRIB_GENERIC0;
+ int idx = var->data.location;
+
+ for (unsigned i = 0; i < attrib_count; ++i, ++idx) {
+ if (options->key.vs.instance_rate_inputs & (1u << (index + i))) {
+ info->vs.needs_start_instance = true;
+ } else {
+ info->vs.needs_base_vertex = true;
+ }
+ }
+
+ info->vs.has_vertex_buffers = true;
+}
+
+static void
+gather_info_input_decl(const nir_shader *nir,
+ const struct ac_nir_compiler_options *options,
+ const nir_variable *var,
struct ac_shader_info *info)
{
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
- info->vs.has_vertex_buffers = true;
+ gather_info_input_decl_vs(nir, options, var, info);
break;
default:
break;
@@ -191,7 +220,7 @@ ac_nir_shader_info_pass(const struct nir_shader *nir,
info->loads_push_constants = true;
nir_foreach_variable(variable, &nir->inputs)
- gather_info_input_decl(nir, variable, info);
+ gather_info_input_decl(nir, options, variable, info);
nir_foreach_block(block, func->impl) {
gather_info_block(nir, block, info);
diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h
index 59b749576a..e5c5ccf953 100644
--- a/src/amd/common/ac_shader_info.h
+++ b/src/amd/common/ac_shader_info.h
@@ -37,6 +37,8 @@ struct ac_shader_info {
bool has_vertex_buffers; /* needs vertex buffers and base/start */
bool needs_draw_id;
bool needs_instance_id;
+ bool needs_start_instance;
+ bool needs_base_vertex;
} vs;
struct {
bool force_persample;
--
2.16.1
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