[Mesa-dev] [PATCH 12/20] mesa: implement buffer/texture barriers for semaphore signal/wait v2
Marek Olšák
maraeo at gmail.com
Mon Jan 29 19:01:36 UTC 2018
On Mon, Jan 29, 2018 at 7:53 PM, Marek Olšák <maraeo at gmail.com> wrote:
> On Tue, Jan 23, 2018 at 7:05 PM, Andres Rodriguez <andresx7 at gmail.com> wrote:
>> Make sure memory is accessible to the external client, for the specified
>> memory object, before the signal/after the wait.
>>
>> v2: fixed flush order with respect to wait/signal emission
>>
>> Signed-off-by: Andres Rodriguez <andresx7 at gmail.com>
>> ---
>> src/mesa/main/dd.h | 14 ++++++-
>> src/mesa/main/externalobjects.c | 38 +++++++++++++++---
>> src/mesa/state_tracker/st_cb_semaphoreobjects.c | 53 +++++++++++++++++++++++--
>> 3 files changed, 95 insertions(+), 10 deletions(-)
>>
>> diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
>> index abbc4d5f5c..b56dd176aa 100644
>> --- a/src/mesa/main/dd.h
>> +++ b/src/mesa/main/dd.h
>> @@ -1156,14 +1156,24 @@ struct dd_function_table {
>> * server's command stream
>> */
>> void (*ServerWaitSemaphoreObject)(struct gl_context *ctx,
>> - struct gl_semaphore_object *semObj);
>> + struct gl_semaphore_object *semObj,
>> + GLuint numBufferBarriers,
>> + struct gl_buffer_object **bufObjs,
>> + GLuint numTextureBarriers,
>> + struct gl_texture_object **texObjs,
>> + const GLenum *srcLayouts);
>>
>> /**
>> * Introduce an operation to signal the semaphore object in the GL
>> * server's command stream
>> */
>> void (*ServerSignalSemaphoreObject)(struct gl_context *ctx,
>> - struct gl_semaphore_object *semObj);
>> + struct gl_semaphore_object *semObj,
>> + GLuint numBufferBarriers,
>> + struct gl_buffer_object **bufObjs,
>> + GLuint numTextureBarriers,
>> + struct gl_texture_object **texObjs,
>> + const GLenum *dstLayouts);
>> /*@}*/
>>
>> /**
>> diff --git a/src/mesa/main/externalobjects.c b/src/mesa/main/externalobjects.c
>> index 4fb3ca07a9..c070d7a28d 100644
>> --- a/src/mesa/main/externalobjects.c
>> +++ b/src/mesa/main/externalobjects.c
>> @@ -23,6 +23,7 @@
>>
>> #include "macros.h"
>> #include "mtypes.h"
>> +#include "bufferobj.h"
>> #include "context.h"
>> #include "externalobjects.h"
>> #include "teximage.h"
>> @@ -716,7 +717,8 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore,
>> {
>> GET_CURRENT_CONTEXT(ctx);
>> struct gl_semaphore_object *semObj;
>> -
>> + struct gl_buffer_object **bufObjs;
>> + struct gl_texture_object **texObjs;
>>
>> if (!ctx->Extensions.EXT_semaphore) {
>> _mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSemaphoreEXT(unsupported)");
>> @@ -732,8 +734,20 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore,
>> FLUSH_VERTICES( ctx, 0 );
>> FLUSH_CURRENT( ctx, 0 );
>>
>> - /* TODO: memory barriers and layout transitions */
>> - ctx->Driver.ServerWaitSemaphoreObject(ctx, semObj);
>> + bufObjs = alloca(sizeof(struct gl_buffer_object **) * numBufferBarriers);
>> + for (unsigned i = 0; i < numBufferBarriers; i++) {
>> + bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]);
>> + }
>> +
>> + texObjs = alloca(sizeof(struct gl_texture_object **) * numTextureBarriers);
>> + for (unsigned i = 0; i < numTextureBarriers; i++) {
>> + texObjs[i] = _mesa_lookup_texture(ctx, textures[i]);
>> + }
>> +
>> + ctx->Driver.ServerWaitSemaphoreObject(ctx, semObj,
>> + numBufferBarriers, bufObjs,
>> + numTextureBarriers, texObjs,
>> + srcLayouts);
>> }
>>
>> void GLAPIENTRY
>> @@ -746,6 +760,8 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore,
>> {
>> GET_CURRENT_CONTEXT(ctx);
>> struct gl_semaphore_object *semObj;
>> + struct gl_buffer_object **bufObjs;
>> + struct gl_texture_object **texObjs;
>>
>> if (!ctx->Extensions.EXT_semaphore) {
>> _mesa_error(ctx, GL_INVALID_OPERATION, "glSignalSemaphoreEXT(unsupported)");
>> @@ -761,8 +777,20 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore,
>> FLUSH_VERTICES( ctx, 0 );
>> FLUSH_CURRENT( ctx, 0 );
>>
>> - /* TODO: memory barriers and layout transitions */
>> - ctx->Driver.ServerSignalSemaphoreObject(ctx, semObj);
>> + bufObjs = alloca(sizeof(struct gl_buffer_object **) * numBufferBarriers);
>> + for (unsigned i = 0; i < numBufferBarriers; i++) {
>> + bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]);
>> + }
>> +
>> + texObjs = alloca(sizeof(struct gl_texture_object **) * numTextureBarriers);
>> + for (unsigned i = 0; i < numTextureBarriers; i++) {
>> + texObjs[i] = _mesa_lookup_texture(ctx, textures[i]);
>> + }
>> +
>> + ctx->Driver.ServerSignalSemaphoreObject(ctx, semObj,
>> + numBufferBarriers, bufObjs,
>> + numTextureBarriers, texObjs,
>> + dstLayouts);
>> }
>>
>> void GLAPIENTRY
>> diff --git a/src/mesa/state_tracker/st_cb_semaphoreobjects.c b/src/mesa/state_tracker/st_cb_semaphoreobjects.c
>> index 5510102635..e0fc5704b6 100644
>> --- a/src/mesa/state_tracker/st_cb_semaphoreobjects.c
>> +++ b/src/mesa/state_tracker/st_cb_semaphoreobjects.c
>> @@ -6,6 +6,8 @@
>> #include "main/externalobjects.h"
>>
>> #include "st_context.h"
>> +#include "st_texture.h"
>> +#include "st_cb_bufferobjects.h"
>> #include "st_cb_semaphoreobjects.h"
>>
>> #include "state_tracker/drm_driver.h"
>> @@ -50,24 +52,69 @@ st_import_semaphoreobj_fd(struct gl_context *ctx,
>>
>> static void
>> st_server_wait_semaphore(struct gl_context *ctx,
>> - struct gl_semaphore_object *semObj)
>> + struct gl_semaphore_object *semObj,
>> + GLuint numBufferBarriers,
>> + struct gl_buffer_object **bufObjs,
>> + GLuint numTextureBarriers,
>> + struct gl_texture_object **texObjs,
>> + const GLenum *srcLayouts)
>> {
>> struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
>> struct st_context *st = st_context(ctx);
>> struct pipe_context *pipe = st->pipe;
>> + struct st_buffer_object *bufObj;
>> + struct st_texture_object *texObj;
>>
>> pipe->fence_server_sync(pipe, st_obj->fence);
>> +
>> + for (unsigned i = 0; i < numBufferBarriers; i++) {
>> + if (!bufObjs[i])
>> + continue;
>> +
>> + bufObj = st_buffer_object(bufObjs[i]);
>> + pipe->flush_resource(pipe, bufObj->buffer);
>> + }
>> +
>> + for (unsigned i = 0; i < numTextureBarriers; i++) {
>> + if (!texObjs[i])
>> + continue;
>> +
>> + texObj = st_texture_object(texObjs[i]);
>> + pipe->flush_resource(pipe, texObj->pt);
>> + }
>
> Can you add a comment and explain why the flushing takes place after
> fence_server_sync and not before?
If you apply all my feedback, the series is:
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
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