[Mesa-dev] [PATCH 1/3] st/glsl_to_tgsi: move nir detection earlier and set nir options
Marek Olšák
maraeo at gmail.com
Mon Jan 29 21:51:54 UTC 2018
On Wed, Jan 24, 2018 at 1:41 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> We move the nir check before the shader cache call so that we can
> call a nir based caching function in a following patch.
> ---
> src/mesa/state_tracker/st_glsl_to_nir.cpp | 10 ++-------
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 36 +++++++++++++++++++++++-------
> 2 files changed, 30 insertions(+), 16 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> index 21b3640b2c..9e627be6da 100644
> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> @@ -304,14 +304,8 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
> struct gl_shader_program *shader_program,
> gl_shader_stage stage)
> {
> - struct pipe_screen *pscreen = st->pipe->screen;
> - enum pipe_shader_type ptarget = pipe_shader_type_from_mesa(stage);
> - const nir_shader_compiler_options *options;
> -
> - assert(pscreen->get_compiler_options); /* drivers using NIR must implement this */
> -
> - options = (const nir_shader_compiler_options *)
> - pscreen->get_compiler_options(pscreen, PIPE_SHADER_IR_NIR, ptarget);
> + const nir_shader_compiler_options *options =
> + st->ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
> assert(options);
>
> if (prog->nir)
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index f44f02ad9d..f496bcfe59 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -6917,15 +6917,41 @@ extern "C" {
> GLboolean
> st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
> {
> + struct pipe_screen *pscreen = ctx->st->pipe->screen;
> +
> + bool use_nir = false;
> + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> + if (prog->_LinkedShaders[i] == NULL)
> + continue;
> +
> + gl_shader_stage stage = prog->_LinkedShaders[i]->Stage;
> + enum pipe_shader_type ptarget = pipe_shader_type_from_mesa(stage);
> + enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
> + pscreen->get_shader_param(pscreen, ptarget,
> + PIPE_SHADER_CAP_PREFERRED_IR);
> + use_nir = preferred_ir == PIPE_SHADER_IR_NIR;
> +
> + if (use_nir) {
> + const nir_shader_compiler_options *options;
> +
> + /* drivers using NIR must implement this */
> + assert(pscreen->get_compiler_options);
> +
> + options = (const nir_shader_compiler_options *)
> + pscreen->get_compiler_options(pscreen, PIPE_SHADER_IR_NIR, ptarget);
> + assert(options);
> +
> + ctx->Const.ShaderCompilerOptions[stage].NirOptions = options;
ctx->Const should be constant during the lifetime of the context. The
correct place for initializing ctx->Const is st_init_limits.
Marek
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