[Mesa-dev] [PATCH 8/8] st/glsl_to_nir: disable io lowering and forced indirect array splitting in fs
Connor Abbott
cwabbott0 at gmail.com
Mon Jan 29 22:30:42 UTC 2018
When I was talking about handling I/O for radeonsi NIR with Nicolai, I
think the conclusion was that the best way forward is to make the
driver call nir_lower_io and friends, at least for inputs and outputs.
This is a perfect example of the kind of hacks that we have to do --
precisely how to handle inputs is a driver-specific thing, and piling
up special cases like this in the state tracker is just unsustainable.
As an aside, we probably should be using the load_barycentric_*
intrinsics, which would make the code for interpolateAt* much cleaner
for radeonsi, since we don't have to deal with variable derefs. The
goal should be to eliminatem manual deref walking and offset
calculation from radeonsi nir entirely, it shouldn't be necessary at
all.
Connor
On Sun, Jan 14, 2018 at 10:46 PM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> We need this to be able to support the interpolateAt builtins in a
> sane way. It also leads to the generation of more optimal code.
>
> The lowering and splitting is made conditional on glsl 400 because
> vc4 and freedreno both expect these passes to be enabled and niether
> support glsl 400 so don't need to deal with the interpolateAt builtins.
>
> We leave the other stages for now as to avoid regressions.
> ---
> src/mesa/state_tracker/st_glsl_to_nir.cpp | 13 +++++++++++--
> 1 file changed, 11 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> index 6e3a1548f4..bc55c5b7db 100644
> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> @@ -461,7 +461,9 @@ st_nir_get_mesa_program(struct gl_context *ctx,
> struct gl_linked_shader *shader)
> {
> struct st_context *st = st_context(ctx);
> + struct pipe_screen *screen = st->pipe->screen;
> struct gl_program *prog;
> + unsigned glsl_version = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
>
> validate_ir_tree(shader->ir);
>
> @@ -491,11 +493,14 @@ st_nir_get_mesa_program(struct gl_context *ctx,
> prog->nir = nir;
>
> if (nir->info.stage != MESA_SHADER_TESS_CTRL &&
> - nir->info.stage != MESA_SHADER_TESS_EVAL) {
> + nir->info.stage != MESA_SHADER_TESS_EVAL &&
> + (nir->info.stage != MESA_SHADER_FRAGMENT ||
> + (glsl_version < 400 && nir->info.stage == MESA_SHADER_FRAGMENT))) {
> NIR_PASS_V(nir, nir_lower_io_to_temporaries,
> nir_shader_get_entrypoint(nir),
> true, true);
> }
> +
> NIR_PASS_V(nir, nir_lower_global_vars_to_local);
> NIR_PASS_V(nir, nir_split_var_copies);
> NIR_PASS_V(nir, nir_lower_var_copies);
> @@ -665,12 +670,16 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
> struct gl_shader_program *shader_program, nir_shader *nir)
> {
> struct pipe_screen *screen = st->pipe->screen;
> + unsigned glsl_version = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
>
> NIR_PASS_V(nir, nir_split_var_copies);
> NIR_PASS_V(nir, nir_lower_var_copies);
> if (nir->info.stage != MESA_SHADER_TESS_CTRL &&
> - nir->info.stage != MESA_SHADER_TESS_EVAL)
> + nir->info.stage != MESA_SHADER_TESS_EVAL &&
> + (nir->info.stage != MESA_SHADER_FRAGMENT ||
> + (glsl_version < 400 && nir->info.stage == MESA_SHADER_FRAGMENT))) {
> NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects);
> + }
>
> if (nir->info.stage == MESA_SHADER_VERTEX) {
> /* Needs special handling so drvloc matches the vbo state: */
> --
> 2.14.3
>
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