[Mesa-dev] [PATCH] glsl/linker: fix bug when checking precision qualifier
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Tue Jan 30 07:50:04 UTC 2018
According to GLSL ES 3.2 spec, see table in 9.2.1 "Linked Shaders"
section, the precision qualifier should match for uniform variables.
This also applies to previous GLSL ES 3.x specs.
This 'if' checks the condition for uniform variables, while for UBOs
it is checked in link_interface_blocks.cpp.
Fixes: b50b82b8a553
("glsl/es31: precision qualifier doesn't need to match in shader interface block members")
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
src/compiler/glsl/linker.cpp | 12 ++++--------
1 file changed, 4 insertions(+), 8 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index ce101935b01..050b2906f6b 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1134,15 +1134,11 @@ cross_validate_globals(struct gl_shader_program *prog,
return;
}
- /* Only in GLSL ES 3.10, the precision qualifier should not match
- * between block members defined in matched block names within a
- * shader interface.
- *
- * In GLSL ES 3.00 and ES 3.20, precision qualifier for each block
- * member should match.
+
+ /* Check the precision qualifier matches for uniform variables. For UBOs,
+ * it is checked in link_interface_blocks.cpp.
*/
- if (prog->IsES && (prog->data->Version != 310 ||
- !var->get_interface_type()) &&
+ if (prog->IsES && !var->get_interface_type() &&
existing->data.precision != var->data.precision) {
if ((existing->data.used && var->data.used) || prog->data->Version >= 300) {
linker_error(prog, "declarations for %s `%s` have "
--
2.14.1
More information about the mesa-dev
mailing list