[Mesa-dev] [PATCH] mesa: fix glGet MAX_VERTEX_ATTRIB queries
Brian Paul
brianp at vmware.com
Tue Jan 30 22:13:25 UTC 2018
Reviewed-by: Brian Paul <brianp at vmware.com>
On 01/30/2018 02:46 PM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> Broken by f96a69f916aed40519e755d0460a83940a587
> ---
> src/mesa/main/get_hash_params.py | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
> index 7cd195c..55d29e9 100644
> --- a/src/mesa/main/get_hash_params.py
> +++ b/src/mesa/main/get_hash_params.py
> @@ -514,25 +514,25 @@ descriptor=[
> # GL_ARB_framebuffer_no_attachments / geometry shader
> [ "MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments_and_geometry_shader" ],
>
> # GL_ARB_explicit_uniform_location / GLES 3.1
> [ "MAX_UNIFORM_LOCATIONS", "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), extra_ARB_explicit_uniform_location" ],
>
> # GL_ARB_separate_shader_objects / GLES 3.1
> [ "PROGRAM_PIPELINE_BINDING", "LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, NO_EXTRA" ],
>
> # GL_ARB_vertex_attrib_binding / GLES 3.1
> - [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_ENUM16(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
> - [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM16(Const.MaxVertexAttribBindings), NO_EXTRA" ],
> + [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_INT(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
> + [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_INT(Const.MaxVertexAttribBindings), NO_EXTRA" ],
>
> # GL 4.4 / GLES 3.1
> - [ "MAX_VERTEX_ATTRIB_STRIDE", "CONTEXT_ENUM16(Const.MaxVertexAttribStride), NO_EXTRA" ],
> + [ "MAX_VERTEX_ATTRIB_STRIDE", "CONTEXT_UINT(Const.MaxVertexAttribStride), NO_EXTRA" ],
>
> # GL_ARB_shader_storage_buffer_object / GLES 3.1
> [ "MAX_VERTEX_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
> [ "MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
> [ "MAX_COMPUTE_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
> [ "MAX_COMBINED_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.MaxCombinedShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
> [ "MAX_SHADER_STORAGE_BLOCK_SIZE", "CONTEXT_INT(Const.MaxShaderStorageBlockSize), extra_ARB_shader_storage_buffer_object_es31" ],
> [ "MAX_SHADER_STORAGE_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxShaderStorageBufferBindings), extra_ARB_shader_storage_buffer_object_es31" ],
> [ "SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment), extra_ARB_shader_storage_buffer_object_es31" ],
> [ "SHADER_STORAGE_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_storage_buffer_object_es31" ],
>
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