[Mesa-dev] [PATCH v2 0/9] anv, nir: Move large constants to a UBO

Iago Toral itoral at igalia.com
Mon Jul 2 12:03:19 UTC 2018


For the series:

Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>

On Fri, 2018-06-29 at 17:13 -0700, Jason Ekstrand wrote:
> This little series adds an optimization pass to NIR and wires up up
> in anv
> that moves large constant variables to a UBO.  This fixes a farily
> common
> case in some filter or ambient occlusion shaders where they put some
> sort
> of look-up table in the shader itself.  This series takes Skyrim
> Special
> Edition running under DXVK from a slide show to a smooth and very
> playable
> framerate on my SKL desktop.
> 
> The first part of the series adds a concept of constant data that can
> be
> associated with a NIR shader and adds an optimization pass to move
> large
> constant variables into this constant data section.  It's left up to
> the
> driver to figure out how to get this constant data into the
> shader.  The
> last three patches wire things up in ANV to put this data into an
> implicit
> UBO and enables the optimization.
> 
> v2 (Jason Ekstrand):
>  - Take anholt's feedback and make it more clear that the units on
> the
>    number of constants is in bytes by calling it constant_data_size.
>  - Break some of the deref to offset code out into helpers
>  - Add new size/align helpers for types to ensure that we get
> alignments
>    right when setting up constants.  This hasn't usually been a
> problem in
>    the past because we align most things to a dword and 64-bit values
>    aren't common.  We should start being more careful.
> 
> Jason Ekstrand (9):
>   util/macros: Import ALIGN_POT from ralloc.c
>   nir: Add a deref_instr_has_indirect helper
>   nir/types: Add a natural size and alignment helper
>   nir/deref: Add helpers for getting offsets
>   nir: Add a concept of constant data associated with a shader
>   nir: Add a large constants optimization pass
>   anv: Add support for shader constant data to the pipeline cache
>   anv: Add state setup support for shader constants
>   anv,intel: Enable nir_opt_large_constants for Vulkan
> 
>  src/compiler/Makefile.sources                 |   1 +
>  src/compiler/nir/meson.build                  |   1 +
>  src/compiler/nir/nir.h                        |  14 +
>  src/compiler/nir/nir_clone.c                  |   6 +
>  src/compiler/nir/nir_deref.c                  | 109 +++++++
>  src/compiler/nir/nir_deref.h                  |   6 +
>  src/compiler/nir/nir_intrinsics.py            |   2 +
>  src/compiler/nir/nir_opt_large_constants.c    | 301
> ++++++++++++++++++
>  src/compiler/nir/nir_serialize.c              |  12 +
>  src/compiler/nir/nir_sweep.c                  |   2 +
>  src/compiler/nir_types.cpp                    |  56 ++++
>  src/compiler/nir_types.h                      |   6 +
>  src/intel/compiler/brw_compiler.h             |   6 +
>  src/intel/compiler/brw_nir.c                  |   7 +
>  src/intel/vulkan/anv_blorp.c                  |   1 +
>  src/intel/vulkan/anv_device.c                 |   1 +
>  .../vulkan/anv_nir_apply_pipeline_layout.c    |  47 +++
>  src/intel/vulkan/anv_pipeline.c               |  16 +
>  src/intel/vulkan/anv_pipeline_cache.c         |  27 ++
>  src/intel/vulkan/anv_private.h                |   7 +
>  src/intel/vulkan/genX_cmd_buffer.c            |  72 +++--
>  src/util/macros.h                             |   3 +
>  src/util/ralloc.c                             |   2 -
>  23 files changed, 684 insertions(+), 21 deletions(-)
>  create mode 100644 src/compiler/nir/nir_opt_large_constants.c
> 


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