[Mesa-dev] [Bug 107089] [GLSL] "Multiplication by zero" optimization for floating point expression should be skipped

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jul 2 15:17:38 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=107089

            Bug ID: 107089
           Summary: [GLSL] "Multiplication by zero" optimization for
                    floating point expression should be skipped
           Product: Mesa
           Version: unspecified
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: vadym.shovkoplias at globallogic.com
        QA Contact: mesa-dev at lists.freedesktop.org

Created attachment 140436
  --> https://bugs.freedesktop.org/attachment.cgi?id=140436&action=edit
shader test

Shader test for this case is attached.

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